Zaiross-Gores
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Zaiross
- Posts: 173
- Joined: Sat Apr 25, 2015 3:09 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Zaiross/
- Mapper profile: http://ddnet.tw/mappers/Zaiross/
Re: Zaiross-Gores
I just wasnt in mapping mood, sorry.
- Attachments
-
- Zaiross-Gores.map
- (212.03 KiB) Downloaded 100 times
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Zaiross-Gores
its mod 1* , nice map, if you fixed this bugs then map is ready:
SpoilerShow
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Zaiross
- Posts: 173
- Joined: Sat Apr 25, 2015 3:09 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Zaiross/
- Mapper profile: http://ddnet.tw/mappers/Zaiross/
Re: Zaiross-Gores
ty Deeper, how does sv_pausable works ?
- Attachments
-
- Zaiross-Gores.map
- (212.51 KiB) Downloaded 97 times
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Zaiross-Gores
sv_pauseable 1
to enable /spec
command„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Zaiross-Gores
You upload the wrong versionZaiross wrote:ty Deeper, how does sv_pausable works ?
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
Re: Zaiross-Gores
This map is actually really good, i like it <3
You should deactivate 'Synchronized' in the envelope bar, so the colors don't swap completely when you touch the start line :p
And maybe you want to add shields at the start line, but that's not really necessary. Also I don't really get the hole in the start area, with all these tune zones its possible to reach the other side of freeze, isnt it? xd
Beside that the map should be releaseable, moderate 1-2* seems fine :)
But i don't want to be the final tester .__.
You should deactivate 'Synchronized' in the envelope bar, so the colors don't swap completely when you touch the start line :p
And maybe you want to add shields at the start line, but that's not really necessary. Also I don't really get the hole in the start area, with all these tune zones its possible to reach the other side of freeze, isnt it? xd
Beside that the map should be releaseable, moderate 1-2* seems fine :)
But i don't want to be the final tester .__.
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Zaiross-Gores
mb, you can put time checkpoints for speedrunners ?
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
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