DuNoMa

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Wartopeth
Posts: 151
Joined: Sun Jun 14, 2015 4:01 am
Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
Clan: Team GG

Re: DuNoMa

Post by Wartopeth »

Thanks for testing!

1-. Done (remade info room).
2-. Platform removed and new start.
SpoilerShow
DuNoMa_1.demo
(607.95 KiB) Downloaded 83 times
3-. Then be careful because now that part has kill tiles.
4-. Renamed to "Reset".
5-. It was intentional... but now it looks better.
6-. Intentional (improved).
7-. Really?
SpoilerShow
DuNoMa_2.demo
(576.19 KiB) Downloaded 86 times
Better design and remade some parts!
SpoilerShow
1.png
1.png (937.79 KiB) Viewed 3499 times
2.png
2.png (1015.75 KiB) Viewed 3499 times
Attachments
DuNoMa.map
5.1
(533.22 KiB) Downloaded 90 times
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RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: DuNoMa

Post by RayB. »

Good map but the parts behind the startline are useless and annoying.
SpoilerShow
screenshot_2016-11-25_20-15-43.png
screenshot_2016-11-25_20-15-43.png (149.45 KiB) Viewed 3461 times
screenshot_2016-11-25_20-46-56.png
screenshot_2016-11-25_20-46-56.png (254.35 KiB) Viewed 3461 times
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Wartopeth
Posts: 151
Joined: Sun Jun 14, 2015 4:01 am
Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
Clan: Team GG

Re: DuNoMa

Post by Wartopeth »

Done

+ New start
+ added lamps

ty
Attachments
DuNoMa.map
5.2
(550.78 KiB) Downloaded 93 times
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RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: DuNoMa

Post by RayB. »

A noobfilter in a dummy map at the start is a bad idea. You should erase it.
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Wartopeth
Posts: 151
Joined: Sun Jun 14, 2015 4:01 am
Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
Clan: Team GG

Re: DuNoMa

Post by Wartopeth »

New Start, fixed some parts and added Grass with effect

TY
Attachments
DuNoMa.map
5.3
(596.75 KiB) Downloaded 88 times
screenshot_2016-12-04_15-47-12.png
screenshot_2016-12-04_15-47-12.png (1.04 MiB) Viewed 3362 times
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Freezestyler
Posts: 147
Joined: Sun Dec 18, 2016 12:38 am
Player profile: https://ddnet.tw/players/Freezestyler
Mapper profile: https://ddnet.tw/mappers/Freezestyler
Clan: Limerence.

Re: DuNoMa

Post by Freezestyler »

HaHAxD* and me tested the map together.
Haha thinks that the map is ok, but nothing spectacular.
In my opinion the map is bad and not nice to play.
There were a few nice ideas, but that was it..
Anyways, you should mark at the laser doors, that are closing immediately after the dummy went out of the switch, that it closes ( not clear with entities off ) .
If it really gets released, it should be dummy 3*.
User avatar
Wartopeth
Posts: 151
Joined: Sun Jun 14, 2015 4:01 am
Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
Clan: Team GG

Re: DuNoMa

Post by Wartopeth »

Freezestyler wrote:HaHAxD* and me tested the map together.
Haha thinks that the map is ok, but nothing spectacular.
In my opinion the map is bad and not nice to play.
There were a few nice ideas, but that was it..
Anyways, you should mark at the laser doors, that are closing immediately after the dummy went out of the switch, that it closes ( not clear with entities off ) .
If it really gets released, it should be dummy 3*.
It's not really necessary but thanks for your opinion.
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Lumina
Posts: 122
Joined: Mon May 16, 2016 1:29 pm
Location: Germany
Player profile: http://ddnet.tw/players/Lumina/

Re: DuNoMa

Post by Lumina »

Dear Wartopeth,
I have tested this map.

First of all let me say, that gameplay of this map is good,
through rounds of this , there are parts, who are harder some easier.

The design of this map is well made, it feels like another map, it isnt like the ''same'' design other maps have,
it has his own and it fit perfect for you as mapper, good job.

I cant find any bugs on this map, it is from my side ready.

I have only 2 suggestions of this map but you can ignore it
SpoilerShow
1.
i think that your logo is pretty fast, can you make it a bit slow?
i think that your logo is pretty fast, can you make it a bit slow?
screenshot_2016-12-28_10-57-00.png (672.88 KiB) Viewed 3268 times
2.
I suggest to put here unfreeze if you fell in the freeze you need to wait pretty long, it could be a bit annoying.
I suggest to put here unfreeze if you fell in the freeze you need to wait pretty long, it could be a bit annoying.
screenshot_2016-12-28_11-38-51.png (613.6 KiB) Viewed 3268 times
All in all i wanna say, that this map is ready.
Your Tee,

Lumina
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Wartopeth
Posts: 151
Joined: Sun Jun 14, 2015 4:01 am
Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
Clan: Team GG

Re: DuNoMa

Post by Wartopeth »

Thanks for your time testing my map and sharing your opinion about it., Lumina. But I don't see a really good reason to post an update (and the map has almost a year in forum so...). Anyway, if someone else find a bug I could follow your suggestions. Have a nice day :)
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RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: DuNoMa

Post by RayB. »

Rdy Dummy 3
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