DuNoMa

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Wartopeth
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DuNoMa

Post by Wartopeth »

short moderate map, with dummy
Attachments
screenshot_2016-01-24_15-49-05.png
screenshot_2016-01-24_15-49-05.png (369.78 KiB) Viewed 3960 times
DuNoMa.map
1.0
(501.57 KiB) Downloaded 124 times
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xPeke
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Re: DuNoMa (Moderate dummy)

Post by xPeke »

Cool map.
I would say Mod 2* cause it isnt very faily, hard or long at all. Nice to learn dummy drag, or just do a Speedrun. I think that many people will play and like that Map.
Some very creative parts. And some i see in all Maps.
eg.:
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Mhe
Mhe
screenshot_2016-01-26_14-50-07.png (477.26 KiB) Viewed 3908 times
Cool Part
Cool Part
screenshot_2016-01-26_14-49-47.png (453.29 KiB) Viewed 3908 times
I hope it gets released ^^
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screenshot_2016-01-26_14-21-38.png
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screenshot_2016-01-26_14-19-15.png
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PS: The start part (i think u know what i mean) is quiet useless ...

Edit: By the Text (last Screeny) i think it is called "dummy maps"
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Wartopeth
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Re: DuNoMa (Moderate dummy)

Post by Wartopeth »

thanks for testing xPeke!

I fixed some stuff and make it a little harder

The start part isn't useless at all, I would like to keep it :D
Attachments
DuNoMa.map
2.0
(502.2 KiB) Downloaded 122 times
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Ñı©Ø
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Re: DuNoMa (Moderate dummy)

Post by Ñı©Ø »

I will test it later... editing this post... design looks nice from the picture!

Tested: Very sweet design, some bugs, some suggestions... i think 2*mod too but some parts are 3*... the last ones...
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screenshot_2016-02-02_18-28-34.png
screenshot_2016-02-02_18-28-34.png (249.15 KiB) Viewed 3809 times
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Wartopeth
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Re: DuNoMa (Moderate dummy)

Post by Wartopeth »

TY for testing. About the screenshots:
1 -.-
2 i think u mean "deep fly", but ok. I added some unhammer and speedup tiles.
3 i like it without shadows.
4 it has normal jumps tiles in GAME and normal hook in FRONT... but ok, i marked it.
5 added "back" teleport.
6 i think one player has a lot of time to do something there with ninja, but ok. Added "back" teleport.
7 it's not hard.
8 done.
Attachments
DuNoMa.map
3.0
(358.45 KiB) Downloaded 127 times
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gdin
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Re: DuNoMa (Moderate dummy)

Post by gdin »

Looks like a good map, no bugs spotted.

One thing, I found a small skip:
SpoilerShow
screenshot_2016-02-02_20-50-36.png
screenshot_2016-02-02_20-50-36.png (620.18 KiB) Viewed 3789 times
You can hit the dummy up here
screenshot_2016-02-02_20-51-00.png
screenshot_2016-02-02_20-51-00.png (537.77 KiB) Viewed 3789 times
Then jump from the right block and hook him
screenshot_2016-02-02_20-51-06.png
screenshot_2016-02-02_20-51-06.png (529.33 KiB) Viewed 3789 times
Then use the hookable to get up
It's hard to do and not that worth it, so not a big deal. Just letting you know though ^^
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Wartopeth
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Re: DuNoMa (Moderate dummy)

Post by Wartopeth »

thanks for testing dinner and yeah, Seba0006 told me today about that... but i think is a hard way to skip a little part of the map.
whatever, is like a "bug" so I put a larger teleport line there:
Attachments
DuNoMa.map
3.0 with antiskip part
(358.41 KiB) Downloaded 112 times
screenshot_2016-02-03_00-27-34.png
screenshot_2016-02-03_00-27-34.png (405.46 KiB) Viewed 3782 times
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Ñı©Ø
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Re: DuNoMa (Moderate dummy)

Post by Ñı©Ø »

I had noticed it too but i thought it was impossible because lol i'm not a real pro :P
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Re: DuNoMa (Dummy moderate)

Post by RayB. »

Add also ht on the edges. It will looks better.
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Wartopeth
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Re: DuNoMa (Dummy moderate)

Post by Wartopeth »

but is useless -.-
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