DuNoMa
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- Wartopeth
- Posts: 151
- Joined: Sun Jun 14, 2015 4:01 am
- Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
- Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
- Clan: Team GG
Re: DuNoMa
Thanks for testing!
1-. Done (remade info room).
2-. Platform removed and new start.
3-. Then be careful because now that part has kill tiles.
4-. Renamed to "Reset".
5-. It was intentional... but now it looks better.
6-. Intentional (improved).
7-. Really?
Better design and remade some parts!
1-. Done (remade info room).
2-. Platform removed and new start.
SpoilerShow
4-. Renamed to "Reset".
5-. It was intentional... but now it looks better.
6-. Intentional (improved).
7-. Really?
SpoilerShow
SpoilerShow
- Attachments
-
- DuNoMa.map
- 5.1
- (533.22 KiB) Downloaded 90 times
Team GG
Re: DuNoMa
Good map but the parts behind the startline are useless and annoying.
SpoilerShow
- Wartopeth
- Posts: 151
- Joined: Sun Jun 14, 2015 4:01 am
- Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
- Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
- Clan: Team GG
Re: DuNoMa
Done
+ New start
+ added lamps
ty
+ New start
+ added lamps
ty
- Attachments
-
- DuNoMa.map
- 5.2
- (550.78 KiB) Downloaded 93 times
Team GG
Re: DuNoMa
A noobfilter in a dummy map at the start is a bad idea. You should erase it.
- Wartopeth
- Posts: 151
- Joined: Sun Jun 14, 2015 4:01 am
- Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
- Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
- Clan: Team GG
Re: DuNoMa
New Start, fixed some parts and added Grass with effect
TY
TY
- Attachments
-
- DuNoMa.map
- 5.3
- (596.75 KiB) Downloaded 88 times
-
- screenshot_2016-12-04_15-47-12.png (1.04 MiB) Viewed 3373 times
Team GG
-
- Posts: 147
- Joined: Sun Dec 18, 2016 12:38 am
- Player profile: https://ddnet.tw/players/Freezestyler
- Mapper profile: https://ddnet.tw/mappers/Freezestyler
- Clan: Limerence.
Re: DuNoMa
HaHAxD* and me tested the map together.
Haha thinks that the map is ok, but nothing spectacular.
In my opinion the map is bad and not nice to play.
There were a few nice ideas, but that was it..
Anyways, you should mark at the laser doors, that are closing immediately after the dummy went out of the switch, that it closes ( not clear with entities off ) .
If it really gets released, it should be dummy 3*.
Haha thinks that the map is ok, but nothing spectacular.
In my opinion the map is bad and not nice to play.
There were a few nice ideas, but that was it..
Anyways, you should mark at the laser doors, that are closing immediately after the dummy went out of the switch, that it closes ( not clear with entities off ) .
If it really gets released, it should be dummy 3*.
- Wartopeth
- Posts: 151
- Joined: Sun Jun 14, 2015 4:01 am
- Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
- Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
- Clan: Team GG
Re: DuNoMa
It's not really necessary but thanks for your opinion.Freezestyler wrote:HaHAxD* and me tested the map together.
Haha thinks that the map is ok, but nothing spectacular.
In my opinion the map is bad and not nice to play.
There were a few nice ideas, but that was it..
Anyways, you should mark at the laser doors, that are closing immediately after the dummy went out of the switch, that it closes ( not clear with entities off ) .
If it really gets released, it should be dummy 3*.
Team GG
- Lumina
- Posts: 122
- Joined: Mon May 16, 2016 1:29 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Lumina/
Re: DuNoMa
Dear Wartopeth,
I have tested this map.
First of all let me say, that gameplay of this map is good,
through rounds of this , there are parts, who are harder some easier.
The design of this map is well made, it feels like another map, it isnt like the ''same'' design other maps have,
it has his own and it fit perfect for you as mapper, good job.
I cant find any bugs on this map, it is from my side ready.
I have only 2 suggestions of this map but you can ignore it
All in all i wanna say, that this map is ready.
I have tested this map.
First of all let me say, that gameplay of this map is good,
through rounds of this , there are parts, who are harder some easier.
The design of this map is well made, it feels like another map, it isnt like the ''same'' design other maps have,
it has his own and it fit perfect for you as mapper, good job.
I cant find any bugs on this map, it is from my side ready.
I have only 2 suggestions of this map but you can ignore it
SpoilerShow
1.
2.Your Tee,
Lumina
Lumina
- Wartopeth
- Posts: 151
- Joined: Sun Jun 14, 2015 4:01 am
- Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
- Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
- Clan: Team GG
Re: DuNoMa
Thanks for your time testing my map and sharing your opinion about it., Lumina. But I don't see a really good reason to post an update (and the map has almost a year in forum so...). Anyway, if someone else find a bug I could follow your suggestions. Have a nice day
Team GG
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