DuNoMa
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Wartopeth
- Posts: 151
- Joined: Sun Jun 14, 2015 4:01 am
- Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
- Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
- Clan: Team GG
DuNoMa
short moderate map, with dummy
- Attachments
-
- screenshot_2016-01-24_15-49-05.png (369.78 KiB) Viewed 4004 times
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- DuNoMa.map
- 1.0
- (501.57 KiB) Downloaded 124 times
Team GG
- xPeke
- Posts: 328
- Joined: Sat Dec 06, 2014 3:34 pm
- Player profile: https://ddnet.tw/players/Zonsa/
- Mapper profile: http://ddnet.tw/mappers/-61-xPeke-61-/
- Clan: unique
Re: DuNoMa (Moderate dummy)
Cool map.
I would say Mod 2* cause it isnt very faily, hard or long at all. Nice to learn dummy drag, or just do a Speedrun. I think that many people will play and like that Map.
Some very creative parts. And some i see in all Maps.
eg.:
I hope it gets released ^^
PS: The start part (i think u know what i mean) is quiet useless ...
Edit: By the Text (last Screeny) i think it is called "dummy maps"
I would say Mod 2* cause it isnt very faily, hard or long at all. Nice to learn dummy drag, or just do a Speedrun. I think that many people will play and like that Map.
Some very creative parts. And some i see in all Maps.
eg.:
SpoilerShow
SpoilerShow
Edit: By the Text (last Screeny) i think it is called "dummy maps"
- Wartopeth
- Posts: 151
- Joined: Sun Jun 14, 2015 4:01 am
- Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
- Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
- Clan: Team GG
Re: DuNoMa (Moderate dummy)
thanks for testing xPeke!
I fixed some stuff and make it a little harder
The start part isn't useless at all, I would like to keep it
I fixed some stuff and make it a little harder
The start part isn't useless at all, I would like to keep it
- Attachments
-
- DuNoMa.map
- 2.0
- (502.2 KiB) Downloaded 122 times
Team GG
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: DuNoMa (Moderate dummy)
I will test it later... editing this post... design looks nice from the picture!
Tested: Very sweet design, some bugs, some suggestions... i think 2*mod too but some parts are 3*... the last ones...
Tested: Very sweet design, some bugs, some suggestions... i think 2*mod too but some parts are 3*... the last ones...
SpoilerShow
- Wartopeth
- Posts: 151
- Joined: Sun Jun 14, 2015 4:01 am
- Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
- Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
- Clan: Team GG
Re: DuNoMa (Moderate dummy)
TY for testing. About the screenshots:
1 -.-
2 i think u mean "deep fly", but ok. I added some unhammer and speedup tiles.
3 i like it without shadows.
4 it has normal jumps tiles in GAME and normal hook in FRONT... but ok, i marked it.
5 added "back" teleport.
6 i think one player has a lot of time to do something there with ninja, but ok. Added "back" teleport.
7 it's not hard.
8 done.
1 -.-
2 i think u mean "deep fly", but ok. I added some unhammer and speedup tiles.
3 i like it without shadows.
4 it has normal jumps tiles in GAME and normal hook in FRONT... but ok, i marked it.
5 added "back" teleport.
6 i think one player has a lot of time to do something there with ninja, but ok. Added "back" teleport.
7 it's not hard.
8 done.
- Attachments
-
- DuNoMa.map
- 3.0
- (358.45 KiB) Downloaded 127 times
Team GG
- gdin
- Posts: 405
- Joined: Wed Dec 10, 2014 5:25 pm
- Location: USA
- Player profile: http://ddnet.tw/players/gdin
- Mapper profile: http://ddnet.tw/mappers/dinner
- YouTube: user/iDDinner
Re: DuNoMa (Moderate dummy)
Looks like a good map, no bugs spotted.
One thing, I found a small skip:
Then jump from the right block and hook him
Then use the hookable to get up You can hit the dummy up here
It's hard to do and not that worth it, so not a big deal. Just letting you know though ^^
One thing, I found a small skip:
SpoilerShow
Then jump from the right block and hook him
Then use the hookable to get up
- Wartopeth
- Posts: 151
- Joined: Sun Jun 14, 2015 4:01 am
- Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
- Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
- Clan: Team GG
Re: DuNoMa (Moderate dummy)
thanks for testing dinner and yeah, Seba0006 told me today about that... but i think is a hard way to skip a little part of the map.
whatever, is like a "bug" so I put a larger teleport line there:
whatever, is like a "bug" so I put a larger teleport line there:
- Attachments
-
- DuNoMa.map
- 3.0 with antiskip part
- (358.41 KiB) Downloaded 112 times
-
- screenshot_2016-02-03_00-27-34.png (405.46 KiB) Viewed 3826 times
Team GG
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: DuNoMa (Moderate dummy)
I had noticed it too but i thought it was impossible because lol i'm not a real pro
Re: DuNoMa (Dummy moderate)
Add also ht on the edges. It will looks better.
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