newbee

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Fňokurka oo7
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Re: newbee

Post by Fňokurka oo7 »

But it's really, really easy in team0 for newbies.
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
pixel
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Re: newbee

Post by pixel »

Fňokurka oo7 wrote:But it's really, really easy in team0 for newbies.
True :D

Can anyone re-test my map???
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Lumina
Posts: 122
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Re: newbee

Post by Lumina »

I have tested this map.

For my opinion this map should be released,
but there are things, that dont make it possible.

First lets start with the positive things of your map:
-Your Map is well connected to each other.
-Parts are quite balanced,but 2-3 parts are not fitting with the map
-design is okay....

All in all what i wanna say, the map is well connected and it has a good balance.

And now lets start with the negative feedback off your map:
-The orange font is mor spamming as helping
-Some font words are wrong written
-You can block in some parts the tees very badly
-Switched more random or not?

All in all what i was trying to say, you dont need sooo much font in your map and some parts can be easy killing you.

And now im talking about your font in the map:

Please have a look at this screenshoot
SpoilerShow
asd
asd
SS2.png (658.66 KiB) Viewed 2996 times
1. You dont need sooo much font, You can complete delete it, it is standing more in a way as helping new tees.
2.This part can be played without font, new/old tees will figure it fast out, what you need to do.
3. If you try to give players hints, than try to write it better, here some Screenshoot as Example:
SpoilerShow
SS5.png
SS5.png (585.45 KiB) Viewed 2996 times
SS12.png
SS12.png (542.03 KiB) Viewed 2996 times
SS13.png
SS13.png (513.71 KiB) Viewed 2996 times
All in all what i wanna try to say is, you dont need sooo much font for parts, where you know what you has to do, self as a new player you will figure it out.

And now lets talk abot the some parts where you can be easy blocked, or there is a tight space.
1.Lets begin with the tight space first.
Look at this screenshoot:
SpoilerShow
SS1.png
SS1.png (526.05 KiB) Viewed 2996 times
2. I make it short, make space between the jump to next platform, If there are 5-6 tees and everyone is hooking you back to platform or to freeze, it is annoying.
3.And now we are talking about some parts,where you can be easy blocked or be killed.
-Look at this 2 screenshoots:
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SS4.png
SS4.png (269.28 KiB) Viewed 2996 times
SS3.png
SS3.png (524.42 KiB) Viewed 2996 times
1. I would add here solo and unsolo too for more save play, also add a stomper, so wont get hammered in the death kill tiles, because someone wants to be funny.
2.Instead of the blue platform use there normal platform, If the tee is on the blue laserplatform and now the other group just hit the switch where the switch goes open and you fall in, you and your mate failed,until the next group is coming.

All in all i wanna say, you should make it more safe here, it will be less frustrating.

The next point is Random switches?
Not so much important for me to say, but every 2 part it has something to do with switch, and you see switch tiles everywhere, it looks more random for me.

And my last point is the balance of this map:

1.The Jetpack part is the hardest way to beat than the other parts.
If you say that this map is more for new players, than you should cut the Jetpack part in a half, it is complete enough.

2.About the Endless Jump part, I would make it easier, by removing some teleblocks.

That was all about the balance of this map.

Here are some Gameplay/Enititie bugs, what you should change:

Gameplay:
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SS7.png
SS7.png (530.65 KiB) Viewed 2996 times
SS11.png
SS11.png (481.09 KiB) Viewed 2996 times
SS14.png
SS14.png (360.38 KiB) Viewed 2996 times
Enititie bugs:
SpoilerShow
SS8.png
SS8.png (602.01 KiB) Viewed 2996 times
SS9.png
SS9.png (624.3 KiB) Viewed 2996 times
SS10.png
SS10.png (556.1 KiB) Viewed 2996 times
And that was my test about your map, and why the map cant be released by now.
You need more work on this map.

I hope you understand, what i was trying to say

Keep it up, you can finish the map, but you need time for this.

Your Tee,
Lumina
Your Tee,

Lumina
pixel
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Re: newbee

Post by pixel »

Thank you very much Lumina, i think i fixed all Bugs! :D
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pixel
Posts: 430
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Re: newbee

Post by pixel »

Why is this waiting for mapper? since 2 weeks i fixed the bugs!
Welf
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Re: newbee

Post by Welf »

because we dont have enough testers for all these maps
pixel
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Re: newbee

Post by pixel »

Move thia to archive:: waiting for mapper
RayB.
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Re: newbee

Post by RayB. »

Done, would be also nice to hear what you are planning to do with the map ?
pixel
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Re: newbee

Post by pixel »

RayB. wrote:Done, would be also nice to hear what you are planning to do with the map ?
Nothing, i fixed everything and i am waiting now for 3 weeks...
RayB.
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Re: newbee

Post by RayB. »

What o: So you don't want to get your map tested anymore ? I'll move the thread back since this place isn't right for it.
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