Lonely

Maps that have been tested.

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Lady Saavik
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Re: Lonely by RayB. (Novice)

Post by Lady Saavik » Thu Feb 11, 2016 12:51 pm

it's sooo unbalanced

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BannZay
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Re: Lonely by RayB. (Novice)

Post by BannZay » Thu Feb 11, 2016 4:37 pm

Should be fine map for novice server ( 3* becouse too short ).
SpoilerShow
screenshot_2016-02-11_17-09-44.png
screenshot_2016-02-11_17-07-28.png
this trouble should be fixed but adding 1 more uncolide entitie shouldnt be senseless, right?
And suggestion : replace tele 8 to just stoppers
screenshot_2016-02-11_17-33-46.png
screenshot_2016-02-11_17-36-46.png
Should be ready after fixes

I like part with tele9 but for novices it could be very big problem

Edit : yes 2* is not enough even for so short map as its, edited to 3 stars
Last edited by BannZay on Thu Feb 11, 2016 7:06 pm, edited 1 time in total.

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Re: Lonely by RayB. (Novice)

Post by RayB. » Thu Feb 11, 2016 6:59 pm

fixed your bugs BannZay. (still 4* the map is maybe short but also not that easy)
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Re: Lonely (Novice)

Post by RayB. » Sun Mar 06, 2016 4:38 pm

Made some changes and improvements with the help of lady saavik.
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aaa
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Re: Lonely by RayB. (Novice)

Post by aaa » Tue Apr 05, 2016 10:03 pm

Lady Saavik wrote:.
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IMG_05042016_152306.png
missing hookthrough
^79F43DC45D15544C5D87E9DC4152DDDB4CDA0261F553B58461^pimgpsh_fullsize_distr.png
forgot to move freeze shadows

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Re: Lonely

Post by RayB. » Fri Apr 08, 2016 11:13 pm

.
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Lady Saavik
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Re: Lonely

Post by Lady Saavik » Sat Apr 09, 2016 1:11 am

I hope you fixed all bugs, not only these 2

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Re: Lonely

Post by RayB. » Mon Apr 11, 2016 10:54 pm

I fixed this bugs, the bugs you showed me already and changed the parts aaa suggested to make easier.

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Re: Lonely

Post by RayB. » Mon Apr 18, 2016 6:13 pm

.
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Soreu
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Re: Lonely

Post by Soreu » Thu Apr 28, 2016 6:27 pm

Did run with Qu!ck, so...
  • First of all, design is... bright, too bright I'd say - if I do dj I can no longer see the freeze, for example...
  • Also, you should put rest of clouds & sun to HD too
  1. Stopper right before the first part - either mark it or remove, since imo it's useless one. You could just add undeep on CTO1 in case anyone fails it...
  2. On right of FROM7 there's corner - which I guess shouldn't be there? - and it's also too dark to fit the tele
  3. The drag after mentioned FROM7 - first I get "can't collide" with others, then right after that I get "can collide" with others, just so my mate gets "can't collide" - effect is just that my screen gets shaky like if I'd get epilepsy attack when I stand near teammate... If your plan was to force hookfly, then we both should have "can't collide" though
  4. For what there's undeep above part with CTO10, if undeep is also on the CTOtele? Either way, there should be also unfreeze on CTOtele...
  5. Jumpy-part is quite annoying as seems to be driven by luck, also I guess it's game bug that when I stand on platform I somehow have no longer both jumps... awkward sh*t... (or maybe I just didn't get the part)
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