Shotsky

Maps that have been tested.

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Index
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Re: Shotsky

Post by Index » Fri Jun 10, 2016 6:23 pm

And exactly this didn't work for me, I could fire rocket perfectly fine there.
The weapontele did nothing.

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RayB.
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Re: Shotsky

Post by RayB. » Fri Jun 10, 2016 6:46 pm

You have a shotgun in the last part index :s
and the tele are working fine for me

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Re: Shotsky

Post by Index » Fri Jun 10, 2016 7:07 pm

Oh well, so I learned three things here: I should not attempt to search gameplay bugs on maps above my skill level (1), there is a difference with rocket/shotgun shots at weapon-teles (2) and its everything fine with my lanserver (3).

So ye, with shotgun it works perfectly. It doesn't bounce :)
Sry for the confusion ._.

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Re: Shotsky

Post by Im 'corneum » Sat Jun 25, 2016 7:58 pm

removed sound, couldnt make it run
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Re: Shotsky

Post by Index » Sat Jul 16, 2016 11:07 am

Deleted an empty group and removed the sound layer completely.

The map should be now ready for release after a last check.
(The same goes for idk, GenericDrag and EscapeTheCave :p)
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Re: Shotsky

Post by Welf » Sat Jul 16, 2016 8:21 pm

Tested with snail, i personally don't really like the map, the freeze color is weird (i guess people will rather play with entities or HD off) snail said the map is good, is ready for release after fixes
solo 3*

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screenshot_2016-07-16_19-53-02.png (158.66 KiB) Viewed 963 times
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aaa
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Re: Shotsky

Post by aaa » Sat Jul 16, 2016 8:46 pm

extremly confusing with hd on tho, you should probably reduce the amount of details or something :?

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Re: Shotsky

Post by Im 'corneum » Sun Jul 17, 2016 4:37 pm

Whenever i make such kind of design i am certain that the most people will play without design, or hd off.
i like it when i made a new design, and i always put more and more throughout the map and its getting too much at some point. like you can see here on one secret map of mine here: (it all started with a couple of bushes)
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screenshot_2016-07-17_16-33-28.png
screenshot_2016-07-17_16-33-28.png (527.43 KiB) Viewed 939 times
but anyway what i want to say is that i always try to avoid removing details, since it was much work and it isnt gamebreaking. sure if you really want it to be removed i will do it.

what i did in this version is making the freeze darker (more visible imo)
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Re: Shotsky

Post by gdin » Mon Jul 18, 2016 2:04 am

Really enjoyed this map, I think it will be a very fun speedrun. Also, I finished with only 17 clicks Im 'corneum :P

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Re: Shotsky

Post by Ninjed » Mon Jul 18, 2016 9:36 am

lol min. click challenge? :D
The Real One!

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