Shotsky

Maps that have been tested.

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Ñı©Ø
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Re: Shotsky

Post by Ñı©Ø » Mon May 23, 2016 9:40 pm

Soreu wrote:Same here, downloaded 7 times - where are opinions?
Ok I tested it... this thread is a bit old but it is OK.
I like the design even if you should add some more contrast between hookable and unhookable... also the map is "unbalanced" meaning that all the shotgun parts are 4/5* solo and very faily, grenade and normal jumpy parts are easy... now maybe it is just me, but it looks like all the shotgun parts are nearly impossible and way faily... so I don't know you could also make other parts a bit harder...

Here there are some bugs/suggestions:
SpoilerShow
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screenshot_2016-05-23_21-26-49.png
screenshot_2016-05-23_21-26-49.png (152.76 KiB) Viewed 1032 times
screenshot_2016-05-23_21-33-46.png
screenshot_2016-05-23_21-33-46.png (216.3 KiB) Viewed 1032 times
screenshot_2016-05-23_21-34-06.png
screenshot_2016-05-23_21-34-06.png (130.85 KiB) Viewed 1032 times

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Im 'corneum
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Re: Shotsky

Post by Im 'corneum » Mon May 23, 2016 10:49 pm

well the grenade ist just so you get to the next part. the main focus is on shotgun in this map.
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Re: Shotsky

Post by Ñı©Ø » Tue May 24, 2016 8:27 pm

All right, I'm not the one that can test well the gameplay then... but what do you say about the HD "bug" the unused sound bug and... the contrast higher "bug"?

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Re: Shotsky

Post by BamBam » Tue May 31, 2016 5:23 pm

Looked for bugs, here's what I found:
screenshot_2016-05-31_08-17-34.png
screenshot_2016-05-31_08-17-34.png (487.14 KiB) Viewed 985 times
The hookable color is not very different from the unhook, it is confusing at times, especially when you are going fast.
screenshot_2016-05-31_08-19-11.png
screenshot_2016-05-31_08-19-11.png (194.5 KiB) Viewed 985 times
Maybe add unfreeze around here and at other places?
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Re: Shotsky

Post by BamBam » Tue May 31, 2016 5:24 pm

After these fixes, it's ready.
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Re: Shotsky

Post by Im 'corneum » Mon Jun 06, 2016 12:25 pm

hmm. i tied to make something with the hook colour, but for me it looks good and i can see if its un/hook
and for the unfreezes, i dont want to put more stuff on the map.
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Re: Shotsky

Post by BamBam » Mon Jun 06, 2016 6:11 pm

Im 'corneum wrote:hmm. i tied to make something with the hook colour, but for me it looks good and i can see if its un/hook
and for the unfreezes, i dont want to put more stuff on the map.

Yes, but some people can't tell the difference. You are the mapper. You know everything about the map.
Maybe make the unhook pretty dark and the hook lighter
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Re: Shotsky

Post by RayB. » Mon Jun 06, 2016 7:54 pm

it looks perfect like it is.

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Re: Shotsky

Post by Index » Tue Jun 07, 2016 2:59 pm

I can see a noticeable difference but this might vary with display brightness and so on. I don't think its worth changing.
If you really want to speed the map or anything, you probably use entites anyways. The map in general is rather graphics-heavy, hard to play with full details :) That's no bad thing, it's really pretty but I just wanted to mention that.

Beside that: It might be my lanserver configuration again, but for me this weapon-tele1 is totally useless :o

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Re: Shotsky

Post by Im 'corneum » Fri Jun 10, 2016 5:21 pm

Index wrote:Beside that: It might be my lanserver configuration again, but for me this weapon-tele1 is totally useless :o
that weapontele is to prevent cheating, that last part is a bit complicated, and i needed a platform which you cant shoot :P
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