Shotsky
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Shotsky
Ok I tested it... this thread is a bit old but it is OK.Soreu wrote:Same here, downloaded 7 times - where are opinions?
I like the design even if you should add some more contrast between hookable and unhookable... also the map is "unbalanced" meaning that all the shotgun parts are 4/5* solo and very faily, grenade and normal jumpy parts are easy... now maybe it is just me, but it looks like all the shotgun parts are nearly impossible and way faily... so I don't know you could also make other parts a bit harder...
Here there are some bugs/suggestions:
SpoilerShow
-
- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Shotsky
well the grenade ist just so you get to the next part. the main focus is on shotgun in this map.
reply to this post or your mom will die in her sleep tonight
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Shotsky
All right, I'm not the one that can test well the gameplay then... but what do you say about the HD "bug" the unused sound bug and... the contrast higher "bug"?
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.tw/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: Shotsky
Looked for bugs, here's what I found:
The hookable color is not very different from the unhook, it is confusing at times, especially when you are going fast.
Maybe add unfreeze around here and at other places?
The hookable color is not very different from the unhook, it is confusing at times, especially when you are going fast.
Maybe add unfreeze around here and at other places?
i exist
so do you
magic
so do you
magic
-
- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Shotsky
hmm. i tied to make something with the hook colour, but for me it looks good and i can see if its un/hook
and for the unfreezes, i dont want to put more stuff on the map.
and for the unfreezes, i dont want to put more stuff on the map.
reply to this post or your mom will die in her sleep tonight
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.tw/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: Shotsky
Im 'corneum wrote:hmm. i tied to make something with the hook colour, but for me it looks good and i can see if its un/hook
and for the unfreezes, i dont want to put more stuff on the map.
Yes, but some people can't tell the difference. You are the mapper. You know everything about the map.
Maybe make the unhook pretty dark and the hook lighter
i exist
so do you
magic
so do you
magic
Re: Shotsky
it looks perfect like it is.
Re: Shotsky
I can see a noticeable difference but this might vary with display brightness and so on. I don't think its worth changing.
If you really want to speed the map or anything, you probably use entites anyways. The map in general is rather graphics-heavy, hard to play with full details :) That's no bad thing, it's really pretty but I just wanted to mention that.
Beside that: It might be my lanserver configuration again, but for me this weapon-tele1 is totally useless :o
If you really want to speed the map or anything, you probably use entites anyways. The map in general is rather graphics-heavy, hard to play with full details :) That's no bad thing, it's really pretty but I just wanted to mention that.
Beside that: It might be my lanserver configuration again, but for me this weapon-tele1 is totally useless :o
-
- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Shotsky
that weapontele is to prevent cheating, that last part is a bit complicated, and i needed a platform which you cant shoot :PIndex wrote:Beside that: It might be my lanserver configuration again, but for me this weapon-tele1 is totally useless :o
reply to this post or your mom will die in her sleep tonight
Who is online
Users browsing this forum: No registered users and 2 guests