Tech by Seba0006 & Antro [Dummy]

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Seba0006
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Re: Tech by Seba0006 & Antro

Post by Seba0006 »

Yeah , I think its ok , I changed the text " Thanks cellegen for the designt " To "Thanks to Cellegen"
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StorмPʜöɴix
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Re: Tech by Seba0006 & Antro

Post by StorмPʜöɴix »

Jao, Lumina and me took a look on the Map again. Thats what we found:
SpoilerShow
Jao also said you have to remove Cp9
screenshot_2017-02-02_18-34-08.png
screenshot_2017-02-02_18-34-08.png (172.58 KiB) Viewed 3505 times
Add 2nd To13
screenshot_2017-02-02_18-35-25.png
screenshot_2017-02-02_18-35-25.png (88.35 KiB) Viewed 3505 times
Aswell add 2nd To15 and lower it so theres only 1 tileblock distance to the ground (Just like To13Tele). You also mapped tele over the blocks.
screenshot_2017-02-02_20-11-50.png
screenshot_2017-02-02_20-11-50.png (175.26 KiB) Viewed 3505 times
Make your Freezedges like in the Picture everyhere
screenshot_2017-02-02_18-35-34.png
screenshot_2017-02-02_18-35-34.png (436.27 KiB) Viewed 3505 times
Entites off sign
screenshot_2017-02-02_20-13-18.png
screenshot_2017-02-02_20-13-18.png (297.53 KiB) Viewed 3505 times
Delate "back" and "dummy" in following screenshots, since you cant see it anways
screenshot_2017-02-02_18-43-02.png
screenshot_2017-02-02_18-43-02.png (417.3 KiB) Viewed 3505 times
screenshot_2017-02-02_18-42-54.png
screenshot_2017-02-02_18-42-54.png (357.1 KiB) Viewed 3505 times
Just write, "Join Team" and its fine
screenshot_2017-02-02_18-43-54.png
screenshot_2017-02-02_18-43-54.png (591.05 KiB) Viewed 3505 times
Its fail if you walk into the shilds, and left your dummy like Welf did, just move the shilds behind the door, so that cant happen
screenshot_2017-02-02_18-55-18.png
screenshot_2017-02-02_18-55-18.png (381.41 KiB) Viewed 3505 times
Can use the same screen as last time in here, because you didnt changed it, Freez looks like Tele, change that please, (on the whole map)
screenshot_2017-01-31_22-06-55.png
screenshot_2017-01-31_22-06-55.png (234.63 KiB) Viewed 3505 times
Just delate the "From/Totele17" and replace it by CFRM-Tele with Cp 16. (By the way, never put Tele on the ground)
screenshot_2017-02-02_20-49-32.png
screenshot_2017-02-02_20-49-32.png (159.31 KiB) Viewed 3505 times
Since you then, you also need to change this "FromTele17" into CFRM with CP20, since thats the last CP you get, before you get to this Part.
screenshot_2017-02-02_20-11-10.png
screenshot_2017-02-02_20-11-10.png (125.44 KiB) Viewed 3505 times
Last but not least, imagine you put the dummy up first, and then go up follow him. You will be stuck on right side with your dummy, just add telesomewhere.
screenshot_2017-02-02_20-48-41.png
screenshot_2017-02-02_20-48-41.png (253.48 KiB) Viewed 3505 times
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Cellegen
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Re: Tech by Seba0006 & Antro

Post by Cellegen »

First pic: that's what I want to write it. :P
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Seba0006
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Re: Tech by Seba0006 & Antro

Post by Seba0006 »

Fixed.
I Send the wrong version xD , This is the correct version with bugs fixed
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jao
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Re: Tech by Seba0006 & Antro

Post by jao »

Cleaned up some stuff again. The map is basicly ready now, but tele 15 part is a bit weird and not how you wanted it to be. I'm not sure how to map that part good, but with your speeders it was weird. Maybe you got a better idea. If you agree with this version, it can be released as Dummy 2*.
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Cellegen
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Re: Tech by Seba0006 & Antro

Post by Cellegen »

screenshot_2017-02-04_17-08-02.png
screenshot_2017-02-04_17-08-02.png (504.03 KiB) Viewed 3448 times
CP there?*****
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Seba0006
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Re: Tech by Seba0006 & Antro

Post by Seba0006 »

Yes , I think its ok .
Fixed CP's.
Tech.map
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jao
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Re: Tech by Seba0006 & Antro [Dummy]

Post by jao »

Fixed entity bug and put bg quad and logo not in detail.

rdy Dummy 2*
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sorgaxD
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Re: Tech by Seba0006 & Antro [Dummy]

Post by sorgaxD »

Found these
SpoilerShow
screenshot_2017-02-06_01-28-51.png
screenshot_2017-02-06_01-28-51.png (340.96 KiB) Viewed 3406 times
screenshot_2017-02-06_01-28-15.png
screenshot_2017-02-06_01-28-15.png (158.75 KiB) Viewed 3406 times
Image
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Seba0006
Posts: 361
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Re: Tech by Seba0006 & Antro [Dummy]

Post by Seba0006 »

Fixed.
Tech.map
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