Tech by Seba0006 & Antro [Dummy]

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jao
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Re: Tech by Seba0006 & Antro

Post by jao »

I think he added the cp by himself, but I think it's stupid to add one there, because if only you take the cp you have to go back with superjump. Also you never fall in the tele by accident anyways.
jao
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Re: Tech by Seba0006 & Antro

Post by jao »

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StorмPʜöɴix
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Re: Tech by Seba0006 & Antro

Post by StorмPʜöɴix »

Just a few Entitie/Design Bugs to add
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Seba0006
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Re: Tech by Seba0006 & Antro

Post by Seba0006 »

Jao:
Screen 1 : Fixed
Screen 2 : Fixed
Screen 3 : Fixed
Screen 4 : Fixed
Screen 5 : I Think that part its ok
Screen 6 : Add Tele
Screen 7 : Not necesary
Screen 8 : Fixed and i replaced speedups for just freeze , Was too annoying

StorмPʜöɴix

Screen 1 : Fixed
Screen 2 : not a bug
Screen 3 : Fixed

Thanks for testing.
Tech.map
(433.97 KiB) Downloaded 85 times
Image
jao
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Re: Tech by Seba0006 & Antro

Post by jao »

screen 5 is not ok and screen 7 is because the part is too hard without endless.
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Seba0006
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Re: Tech by Seba0006 & Antro

Post by Seba0006 »

I Think its at the level of the map , Same with the rocketfly
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Cellegen
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Re: Tech by Seba0006 & Antro

Post by Cellegen »

Whatever, RELEASE IT XD
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jao
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Re: Tech by Seba0006 & Antro

Post by jao »

Well ok if you think that. You don't have to change anything of course, but if you want to get this map on DDNet you should change that stuff.
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Cellegen
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Re: Tech by Seba0006 & Antro

Post by Cellegen »

jao wrote:Well ok if you think that. You don't have to change anything of course, but if you want to get this map on DDNet you should change that stuff.
I send the map (what I made the fixes... ._.) to seba in pm
(3/4: texture fixes)
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Cellegen
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Re: Tech by Seba0006 & Antro

Post by Cellegen »

If Seba0006 is agree about this option of map:
Tech.map
All of Jao's reports and the other bugs are fixed.
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