Tech by Seba0006 & Antro [Dummy]

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Seba0006
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Re: Tech (Moderate dummy)

Post by Seba0006 »

Bugs fixed , Thanks for testing Warthopeth
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Wartopeth
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Re: Tech (Moderate dummy)

Post by Wartopeth »

your welcome but:
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Team GG
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Seba0006
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Re: Tech (Moderate dummy)

Post by Seba0006 »

Thanks again :D
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RayB.
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Re: Tech (Dummy moderate)

Post by RayB. »

Graphicbug in teleporter under cp3.
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Seba0006
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Re: Tech

Post by Seba0006 »

Fixed.

Sorry i forget the map
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Ryozuki
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Re: Tech

Post by Ryozuki »

Moved to archive because Seba0006 is not playing more (it doesn't means it's declined).

[mod=Soreu]Moved to "Waiting for mapper" then[/mod]
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Seba0006
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Re: Tech

Post by Seba0006 »

Hi! , Antro still playing , he still waiting more opinions
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aaa
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Re: Tech by Seba0006 & Antro

Post by aaa »

tested with jao and Welf
10.0 update added some random entities and hookthrough in this map, you should check it and fix them (it's not many, some random hookables at spawn, at tele 15 part and random hookthrough before tele 1)
game layer should be above front
turning hd off makes it unplayable, you might want to fix that
we think teleport design should be improved, it looks too flashy/weird to us. plus it's really random, sometimes its corners/triangles, sometimes not, sometimes weird tiles.. try making it more consistent
also hookthrough should be a bit more transparent

and this looks quite ugly, use big blocks instead? (see below)
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never T'nP
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Re: Tech by Seba0006 & Antro

Post by never T'nP »

Hey
I tested the map.
Not that bad map. dummy 3* i think.

Suggestions;
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PS.: Maybe u can change the tele color cuz its looks ugly. (doesnt fit to the map)
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BamBam
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Re: Tech by Seba0006 & Antro

Post by BamBam »

The first 2 aren't bugs at all.
i exist
so do you
magic
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