Airisu (Brutal)
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.tw/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Airisu (Brutal)
Made by: Skeptar, Ryozuki.
Re: Airisu (Brutal)
Cool map but a little bit too faily at the end. The design is a little bit weird and please make some graphics hd because not everyone likes to play with many details in a map.
Here some bugs found by Welf,Schulzer and me.
Here some bugs found by Welf,Schulzer and me.
SpoilerShow
- meew'
- Posts: 519
- Joined: Mon Jul 20, 2015 7:17 pm
- Player profile: http://ddnet.tw/players/meew-39-/
- Clan: Möhre
Re: Airisu (Brutal)
hey actually i made the design, so bg wasnt bugged when i tested it and tell what you mean with hd?
//edit: why weird? skeptar and ryozuki liked it i think its pretty simple
//edit: why weird? skeptar and ryozuki liked it i think its pretty simple
911 mapping police
- CffTime
- Posts: 31
- Joined: Mon Nov 23, 2015 3:10 pm
- Player profile: http://ddnet.tw/players/WsY-91-FU-93--63-/
- Clan: B52
Re: Airisu (Brutal)
@meew' hd - high detail, marking layers as detail will give players possibility to hide them. High detail usually applies to doodas and all "not-so-important-for-gameplay" layers.
I keed.
Re: Airisu (Brutal)
Archive this thread when he doesn't fix it after one month.
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