Airisu (Brutal)

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Ryozuki
Posts: 1748
Joined: Tue Feb 24, 2015 7:28 am
Location: Catalonia
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Airisu (Brutal)

Post by Ryozuki »

Made by: Skeptar, Ryozuki.
Airisu.map
(444.83 KiB) Downloaded 83 times
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Airisu (Brutal)

Post by RayB. »

Cool map but a little bit too faily at the end. The design is a little bit weird and please make some graphics hd because not everyone likes to play with many details in a map.
Here some bugs found by Welf,Schulzer and me.
SpoilerShow
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screenshot_2015-12-13_13-24-12.png (280.97 KiB) Viewed 1752 times
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screenshot_2015-12-13_13-25-57.png (320.32 KiB) Viewed 1752 times
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screenshot_2015-12-13_13-27-16.png (323.05 KiB) Viewed 1752 times
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screenshot_2015-12-13_13-27-53.png (256.79 KiB) Viewed 1752 times
screenshot_2015-12-13_13-28-03.png
screenshot_2015-12-13_13-28-03.png (240.11 KiB) Viewed 1752 times
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screenshot_2015-12-13_13-30-40.png (345.5 KiB) Viewed 1752 times
screenshot_2015-12-13_13-32-24.png
screenshot_2015-12-13_13-32-24.png (362.42 KiB) Viewed 1752 times
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meew'
Posts: 519
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Re: Airisu (Brutal)

Post by meew' »

hey actually i made the design, so bg wasnt bugged when i tested it and tell what you mean with hd?

//edit: why weird? skeptar and ryozuki liked it i think its pretty simple
911 mapping police
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CffTime
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Re: Airisu (Brutal)

Post by CffTime »

@meew' hd - high detail, marking layers as detail will give players possibility to hide them. High detail usually applies to doodas and all "not-so-important-for-gameplay" layers.
I keed.
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meew'
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Re: Airisu (Brutal)

Post by meew' »

okay thx i think ryozuki or skep will do that then
911 mapping police
RayB.
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Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Airisu (Brutal)

Post by RayB. »

Archive this thread when he doesn't fix it after one month.
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