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Empire Desp
Posted: Sat Nov 28, 2015 5:52 pm
by Deeper
- screenshot_2015-11-28_19-50-24.png (347.81 KiB) Viewed 3648 times
Made without AUTOMAPER
Re: Empire Desp (novice)
Posted: Sun Nov 29, 2015 2:46 pm
by Deeper
Welf test with me, Thanks welf
№1 rework first part
№2 Fix cheat on 4 part
№3 Rework "Button-Rocket" part
№4 Add marks on CP
№5 Remove 1 cloud
№6 Fix others EASY bugs, Shadow,SpeedUp, TH bugs
i remove only this cloud:
- Cloud2.png (282.67 KiB) Viewed 3598 times
if testters will say dat this cloud looks bad too, i willl remove this also
Re: Empire Desp (novice)
Posted: Tue Dec 01, 2015 5:11 pm
by Deeper
New version
Re: Empire Desp (Novice)
Posted: Sun Dec 06, 2015 8:19 pm
by BamBam
Wow nice map, design is cool + nice parts!
Novice 4-5* I think, pretty enjoyable for novice.
Keep working on this map, it has a chance for release.
Re: Empire Desp (Novice)
Posted: Sat Dec 12, 2015 8:54 pm
by Deeper
i test with 3 players, and i think map not have bugs! pls make final run!
think NOV 5
Re: Empire Desp (Novice)
Posted: Fri Dec 25, 2015 9:25 pm
by Fňokurka oo7
End feels like you was too lazy to make that design...
It was played by two players and they probably liked it.
Some screens I made while checking some parts with super.
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- screenshot_2015-12-25_21-15-39.png (195.08 KiB) Viewed 3372 times
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- screenshot_2015-12-25_21-15-46.png (679.39 KiB) Viewed 3372 times
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- screenshot_2015-12-25_21-17-07.png (163.39 KiB) Viewed 3372 times
- Looks like laziness.
- screenshot_2015-12-25_21-17-21.png (136.56 KiB) Viewed 3372 times
Re: Empire Desp (Novice)
Posted: Sat Jan 09, 2016 3:48 pm
by Deeper
new version, Fňokurka oo7 thanks for test
Re: Empire Desp (Novice)
Posted: Mon Jan 11, 2016 12:25 pm
by Senphys :3
1. Delete hook
2. Add mark for stopper
Re: Empire Desp (Novice)
Posted: Tue Jan 12, 2016 5:37 pm
by Deeper
thanks golfan! and zaiross to
Re: Empire Desp (Novice)
Posted: Wed Jan 13, 2016 6:11 pm
by Soreu
Stopper is still not marked, but whatever...
Design: Indeed as someone said, it looks like you were lazy at the end - the doodas in walls are either too big, or there's way too much of them (I'd say both), skipping the fact that after 1/3 of map you just c/p same group of them - which doesn't look good at all. Actually, it more reminds me of a dump (as in some places they are just simply spammed) than of doodas that are made to improve the look of a map.
Also the generics doesn't seems to fit to the general design, but maybe it's just me...
Oh, and additionally... check the upper mountains with "Proof" in editor, background doesn't cover view-range.
Gameplay: Some parts feels like novice 1*, some even like moderate - especially at the end. Dunno actually, they felt somewhat weird to me - RayB. even suggested rework. Though I'd prefer to leave gameplay-tests to others, I anyway have to admit that in some parts I simply couldn't imagine noobs doing them.
With some edits, it would be much more lovely map as medium or even lower novice instead of - pretty randomly to me - higher-novice...