Empire Desp
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- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
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- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Empire Desp (Novice)
me rework some parts? and update design? or?Soreu wrote:Stopper is still not marked, but whatever...
Design: Indeed as someone said, it looks like you were lazy at the end - the doodas in walls are either too big, or there's way too much of them (I'd say both), skipping the fact that after 1/3 of map you just c/p same group of them - which doesn't look good at all. Actually, it more reminds me of a dump (as in some places they are just simply spammed) than of doodas that are made to improve the look of a map.
Also the generics doesn't seems to fit to the general design, but maybe it's just me...
Oh, and additionally... check the upper mountains with "Proof" in editor, background doesn't cover view-range.
Gameplay: Some parts feels like novice 1*, some even like moderate - especially at the end. Dunno actually, they felt somewhat weird to me - RayB. even suggested rework. Though I'd prefer to leave gameplay-tests to others, I anyway have to admit that in some parts I simply couldn't imagine noobs doing them.
With some edits, it would be much more lovely map as medium or even lower novice instead of - pretty randomly to me - higher-novice...
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
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- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Empire Desp (Novice)
Update designSoreu wrote:
Gameplay: Some parts feels like novice 1*, some even like moderate - especially at the end. Dunno actually, they felt somewhat weird to me - RayB. even suggested rework. Though I'd prefer to leave gameplay-tests to others, I anyway have to admit that in some parts I simply couldn't imagine noobs doing them.
With some edits, it would be much more lovely map as medium or even lower novice instead of - pretty randomly to me - higher-novice...
Rework and simplified some parts
Fix bugs
Now map is 100% novice. And i think this n4*
i think READY
- Attachments
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- Empire Desp.map
- #7
- (1.19 MiB) Downloaded 82 times
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
Re: Empire Desp
checked with jao and Welf, we found some stuff you have to fix before we can release the map
missing shadows in wall: make this part solo or people will just keep on blocking each other. also it's a bit hard for novice, maybe make it bigger but with fewer cps? up to you I guess this is too hard. make the platforms hookthrough aswell this is kinda unbalanced (both ways) and also could be faily (novice players won't necessarily know how to stack properly) right at the end, we suggest to make the whole part easier all in all cool novice map, should be releasable once you fixed these
missing shadows in wall: make this part solo or people will just keep on blocking each other. also it's a bit hard for novice, maybe make it bigger but with fewer cps? up to you I guess this is too hard. make the platforms hookthrough aswell this is kinda unbalanced (both ways) and also could be faily (novice players won't necessarily know how to stack properly) right at the end, we suggest to make the whole part easier all in all cool novice map, should be releasable once you fixed these
- Ñı©Ø
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Re: Empire Desp
Yeah i'm a moron i tested only first page version... basically I lost 1 hour and I found same aaa bugs, didn't know you tested it... yeah
I tested the map... I mean it is not wrong or that unbalanced... I admit some parts are a bit too hard but still cool map and cool design, with some ez rework we can release it 4* novice...
I mean it may not be the best map in the world but it has ddnet standards and it is releasable...
I tested the map... I mean it is not wrong or that unbalanced... I admit some parts are a bit too hard but still cool map and cool design, with some ez rework we can release it 4* novice...
I mean it may not be the best map in the world but it has ddnet standards and it is releasable...
- Deeper
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Re: Empire Desp
Fixx all. Thx You , Welf and jaoaaa wrote:checked with jao and Welf, we found some stuff you have to fix before we can release the map
missing shadows in wall:
screenshot_2016-08-15_05-24-16.png
screenshot_2016-08-15_05-23-59.png
screenshot_2016-08-15_05-23-22.png
screenshot_2016-08-15_05-26-59.png
make this part solo or people will just keep on blocking each other. also it's a bit hard for novice, maybe make it bigger but with fewer cps? up to you I guess
screenshot_2016-08-15_05-24-47.png
this is too hard. make the platforms hookthrough aswell
screenshot_2016-08-15_05-26-02.png
this is kinda unbalanced (both ways) and also could be faily (novice players won't necessarily know how to stack properly) right at the end, we suggest to make the whole part easier
screenshot_2016-08-15_05-27-34.png
all in all cool novice map, should be releasable once you fixed these
5IMG - only make solo
7IMG - Remove HF part. + A bit simplified lower part
- Attachments
-
- Empire Desp.map
- (1.19 MiB) Downloaded 82 times
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Empire Desp
So i fixed map, mb released?aaa wrote:all in all cool novice map, should be releasable once you fixed these
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
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- Posts: 1838
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Re: Empire Desp
After a last test as always
- Deeper
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- Joined: Sat Apr 04, 2015 11:10 pm
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Re: Empire Desp
Fix 2 shadow and unmarked unsolo in filter part
- Attachments
-
- Empire Desp.map
- (1.19 MiB) Downloaded 78 times
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Empire Desp
You can do this "final test"?Welf wrote:After a last test as always
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
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