Empire Desp

Maps that have been tested.

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Deeper
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Empire Desp

Post by Deeper » Sat Nov 28, 2015 5:52 pm

screenshot_2015-11-28_19-50-24.png
Empire Desp.map
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Made without AUTOMAPER
Last edited by Deeper on Sat Nov 28, 2015 6:06 pm, edited 1 time in total.
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Re: Empire Desp (novice)

Post by Deeper » Sun Nov 29, 2015 2:46 pm

Welf test with me, Thanks welf :P
№1 rework first part
№2 Fix cheat on 4 part
№3 Rework "Button-Rocket" part
№4 Add marks on CP
№5 Remove 1 cloud
№6 Fix others EASY bugs, Shadow,SpeedUp, TH bugs
SpoilerShow
i remove only this cloud:
Cloud2.png
if testters will say dat this cloud looks bad too, i willl remove this also
Empire Desp.map
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Re: Empire Desp (novice)

Post by Deeper » Tue Dec 01, 2015 5:11 pm

New version :)
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Re: Empire Desp (Novice)

Post by BamBam » Sun Dec 06, 2015 8:19 pm

Wow nice map, design is cool + nice parts!
Novice 4-5* I think, pretty enjoyable for novice.
Keep working on this map, it has a chance for release.
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Re: Empire Desp (Novice)

Post by Deeper » Sat Dec 12, 2015 8:54 pm

i test with 3 players, and i think map not have bugs! pls make final run!
think NOV 5
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Re: Empire Desp (Novice)

Post by Fňokurka oo7 » Fri Dec 25, 2015 9:25 pm

End feels like you was too lazy to make that design...
It was played by two players and they probably liked it.
Some screens I made while checking some parts with super.
SpoilerShow
screenshot_2015-12-25_21-15-39.png
.
screenshot_2015-12-25_21-15-46.png
.
screenshot_2015-12-25_21-17-07.png
.
screenshot_2015-12-25_21-17-21.png
Looks like laziness.
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Re: Empire Desp (Novice)

Post by Deeper » Sat Jan 09, 2016 3:48 pm

new version, Fňokurka oo7 thanks for test ;)
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Re: Empire Desp (Novice)

Post by Senphys :3 » Mon Jan 11, 2016 12:25 pm

SpoilerShow
1. Delete hook
Image
2. Add mark for stopper
Image

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Re: Empire Desp (Novice)

Post by Deeper » Tue Jan 12, 2016 5:37 pm

thanks golfan! and zaiross to :roll:
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Re: Empire Desp (Novice)

Post by Soreu » Wed Jan 13, 2016 6:11 pm

Stopper is still not marked, but whatever...


Design: Indeed as someone said, it looks like you were lazy at the end - the doodas in walls are either too big, or there's way too much of them (I'd say both), skipping the fact that after 1/3 of map you just c/p same group of them - which doesn't look good at all. Actually, it more reminds me of a dump (as in some places they are just simply spammed) than of doodas that are made to improve the look of a map.
Also the generics doesn't seems to fit to the general design, but maybe it's just me...
Oh, and additionally... check the upper mountains with "Proof" in editor, background doesn't cover view-range.

Gameplay: Some parts feels like novice 1*, some even like moderate - especially at the end. Dunno actually, they felt somewhat weird to me - RayB. even suggested rework. Though I'd prefer to leave gameplay-tests to others, I anyway have to admit that in some parts I simply couldn't imagine noobs doing them.

With some edits, it would be much more lovely map as medium or even lower novice instead of - pretty randomly to me - higher-novice...
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