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Re: DarkWorld by =xPeke=
Posted: Sat Aug 13, 2016 7:58 am
by xPeke
Welf wrote:
That's the reason why we don't want to release maps which are "ready", we need a decent tester to say that to be sure that it is ready for release.
Thats why final runs exist! - For the last Bug(s)
Otherwise, thx 4 the Test!
Fixed!
Re: DarkWorld by =xPeke=
Posted: Wed Aug 17, 2016 5:45 am
by Welf
Did a proper test with snail, jao and an anonymous guy,
Bugs/suggestions:
-replace all hookthrough tiles with new hookthrough
-add unlock tile at the end!
Re: DarkWorld by =xPeke=
Posted: Thu Aug 18, 2016 6:26 am
by xPeke
Re: DarkWorld by =xPeke=
Posted: Thu Aug 18, 2016 8:04 pm
by fokkonaut
tested it. rly nice map. after u fixed all cuts etc. i rly like it and its rdy for rls
Re: DarkWorld by =xPeke=
Posted: Wed Sep 14, 2016 6:17 pm
by xPeke
Can we get the first Birthday for this Thread!?
#RIPDDNet
Re: DarkWorld by =xPeke=
Posted: Wed Sep 14, 2016 6:46 pm
by BamBam
[release=4; Dummy]"DarkWorld"; =xPeke=[/release]