Page 3 of 3

Re: DarkWorld by =xPeke=

Posted: Sat Aug 13, 2016 7:58 am
by xPeke
Welf wrote: That's the reason why we don't want to release maps which are "ready", we need a decent tester to say that to be sure that it is ready for release.
Thats why final runs exist! - For the last Bug(s)

Otherwise, thx 4 the Test!
Fixed!
Image
DarkWorld.map
(1.01 MiB) Downloaded 99 times

Re: DarkWorld by =xPeke=

Posted: Wed Aug 17, 2016 5:45 am
by Welf
Did a proper test with snail, jao and an anonymous guy,
Bugs/suggestions:
-replace all hookthrough tiles with new hookthrough
-add unlock tile at the end!

Re: DarkWorld by =xPeke=

Posted: Thu Aug 18, 2016 6:26 am
by xPeke
Thanks for the Test Snail, jao, Welf, and anonymous guy ^^
FixedShow
screenshot_2016-08-18_06-14-28.png
screenshot_2016-08-18_06-14-28.png (363.6 KiB) Viewed 2415 times
screenshot_2016-08-18_06-17-34.png
screenshot_2016-08-18_06-17-34.png (1009.71 KiB) Viewed 2415 times
screenshot_2016-08-18_06-19-22.png
screenshot_2016-08-18_06-19-22.png (748.32 KiB) Viewed 2415 times
screenshot_2016-08-18_06-20-08.png
screenshot_2016-08-18_06-20-08.png (777.1 KiB) Viewed 2415 times
screenshot_2016-08-18_06-20-58.png
screenshot_2016-08-18_06-20-58.png (917.31 KiB) Viewed 2415 times
screenshot_2016-08-18_06-22-54.png
screenshot_2016-08-18_06-22-54.png (556.37 KiB) Viewed 2415 times
DarkWorld.map
(1.01 MiB) Downloaded 102 times

Re: DarkWorld by =xPeke=

Posted: Thu Aug 18, 2016 8:04 pm
by fokkonaut
tested it. rly nice map. after u fixed all cuts etc. i rly like it and its rdy for rls :)

Re: DarkWorld by =xPeke=

Posted: Wed Sep 14, 2016 6:17 pm
by xPeke
Can we get the first Birthday for this Thread!? :)

#RIPDDNet

Re: DarkWorld by =xPeke=

Posted: Wed Sep 14, 2016 6:46 pm
by BamBam
[release=4; Dummy]"DarkWorld"; =xPeke=[/release]