DarkWorld by =xPeke=

Maps that have been tested.

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xPeke
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Re: DarkWorld by =xPeke=

Post by xPeke » Sat Aug 13, 2016 7:58 am

Welf wrote: That's the reason why we don't want to release maps which are "ready", we need a decent tester to say that to be sure that it is ready for release.
Thats why final runs exist! - For the last Bug(s)

Otherwise, thx 4 the Test!
Fixed!
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DarkWorld.map
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Re: DarkWorld by =xPeke=

Post by Welf » Wed Aug 17, 2016 5:45 am

Did a proper test with snail, jao and an anonymous guy,
Bugs/suggestions:
-replace all hookthrough tiles with new hookthrough
-add unlock tile at the end!
Attachments
screenshot_2016-08-17_05-38-25.png
yellow: you can stuck on corner, add other speeders; red: you can move them more to the left, its dumb to wait for that much time (in speedruns)
screenshot_2016-08-17_05-38-25.png (443.72 KiB) Viewed 818 times
screenshot_2016-08-17_05-31-28.png
can you add tp here? the part is really faily and close to the end
screenshot_2016-08-17_05-31-28.png (385.94 KiB) Viewed 818 times
screenshot_2016-08-17_05-24-02.png
a bit confusing, the arrow at the left also does not really help
screenshot_2016-08-17_05-24-02.png (506.8 KiB) Viewed 818 times
screenshot_2016-08-17_05-22-10.png
you can put him on corner and hook/laser him through
screenshot_2016-08-17_05-22-10.png (508.65 KiB) Viewed 818 times
screenshot_2016-08-17_05-21-42.png
you can just go there and finish
screenshot_2016-08-17_05-21-42.png (303.4 KiB) Viewed 818 times
screenshot_2016-08-17_05-21-34.png
you can put him in, go on corner, and shot him wiht grenade while going down and start a rocket fly below the map, still a problem i guess
screenshot_2016-08-17_05-21-34.png (344.35 KiB) Viewed 818 times
screenshot_2016-08-17_05-21-30.png
this part was kinda dumb, it is hard to throw him perfectly and you have to repeat the same part too often
screenshot_2016-08-17_05-21-30.png (416.99 KiB) Viewed 818 times

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Re: DarkWorld by =xPeke=

Post by xPeke » Thu Aug 18, 2016 6:26 am

Thanks for the Test Snail, jao, Welf, and anonymous guy ^^
FixedShow
screenshot_2016-08-18_06-14-28.png
screenshot_2016-08-18_06-14-28.png (363.6 KiB) Viewed 804 times
screenshot_2016-08-18_06-17-34.png
screenshot_2016-08-18_06-17-34.png (1009.71 KiB) Viewed 804 times
screenshot_2016-08-18_06-19-22.png
screenshot_2016-08-18_06-19-22.png (748.32 KiB) Viewed 804 times
screenshot_2016-08-18_06-20-08.png
screenshot_2016-08-18_06-20-08.png (777.1 KiB) Viewed 804 times
screenshot_2016-08-18_06-20-58.png
screenshot_2016-08-18_06-20-58.png (917.31 KiB) Viewed 804 times
screenshot_2016-08-18_06-22-54.png
screenshot_2016-08-18_06-22-54.png (556.37 KiB) Viewed 804 times
DarkWorld.map
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fokkonaut
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Re: DarkWorld by =xPeke=

Post by fokkonaut » Thu Aug 18, 2016 8:04 pm

tested it. rly nice map. after u fixed all cuts etc. i rly like it and its rdy for rls :)

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Re: DarkWorld by =xPeke=

Post by xPeke » Wed Sep 14, 2016 6:17 pm

Can we get the first Birthday for this Thread!? :)

#RIPDDNet

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Re: DarkWorld by =xPeke=

Post by BamBam » Wed Sep 14, 2016 6:46 pm

Ready for Release
"DarkWorld" by =xPeke=
Dummy 4
i exist
so do you
magic

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