DarkWorld by =xPeke=

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xPeke
Posts: 328
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Re: DarkWorld by =xPeke=

Post by xPeke »

Welf wrote: That's the reason why we don't want to release maps which are "ready", we need a decent tester to say that to be sure that it is ready for release.
Thats why final runs exist! - For the last Bug(s)

Otherwise, thx 4 the Test!
Fixed!
Image
DarkWorld.map
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Welf
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Re: DarkWorld by =xPeke=

Post by Welf »

Did a proper test with snail, jao and an anonymous guy,
Bugs/suggestions:
-replace all hookthrough tiles with new hookthrough
-add unlock tile at the end!
Attachments
yellow: you can stuck on corner, add other speeders; red: you can move them more to the left, its dumb to wait for that much time (in speedruns)
yellow: you can stuck on corner, add other speeders; red: you can move them more to the left, its dumb to wait for that much time (in speedruns)
screenshot_2016-08-17_05-38-25.png (443.72 KiB) Viewed 2382 times
can you add tp here? the part is really faily and close to the end
can you add tp here? the part is really faily and close to the end
screenshot_2016-08-17_05-31-28.png (385.94 KiB) Viewed 2382 times
a bit confusing, the arrow at the left also does not really help
a bit confusing, the arrow at the left also does not really help
screenshot_2016-08-17_05-24-02.png (506.8 KiB) Viewed 2382 times
you can put him on corner and hook/laser him through
you can put him on corner and hook/laser him through
screenshot_2016-08-17_05-22-10.png (508.65 KiB) Viewed 2382 times
you can just go there and finish
you can just go there and finish
screenshot_2016-08-17_05-21-42.png (303.4 KiB) Viewed 2382 times
you can put him in, go on corner, and shot him wiht grenade while going down and start a rocket fly below the map, still a problem i guess
you can put him in, go on corner, and shot him wiht grenade while going down and start a rocket fly below the map, still a problem i guess
screenshot_2016-08-17_05-21-34.png (344.35 KiB) Viewed 2382 times
this part was kinda dumb, it is hard to throw him perfectly and you have to repeat the same part too often
this part was kinda dumb, it is hard to throw him perfectly and you have to repeat the same part too often
screenshot_2016-08-17_05-21-30.png (416.99 KiB) Viewed 2382 times
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xPeke
Posts: 328
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Mapper profile: http://ddnet.tw/mappers/-61-xPeke-61-/
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Re: DarkWorld by =xPeke=

Post by xPeke »

Thanks for the Test Snail, jao, Welf, and anonymous guy ^^
FixedShow
screenshot_2016-08-18_06-14-28.png
screenshot_2016-08-18_06-14-28.png (363.6 KiB) Viewed 2368 times
screenshot_2016-08-18_06-17-34.png
screenshot_2016-08-18_06-17-34.png (1009.71 KiB) Viewed 2368 times
screenshot_2016-08-18_06-19-22.png
screenshot_2016-08-18_06-19-22.png (748.32 KiB) Viewed 2368 times
screenshot_2016-08-18_06-20-08.png
screenshot_2016-08-18_06-20-08.png (777.1 KiB) Viewed 2368 times
screenshot_2016-08-18_06-20-58.png
screenshot_2016-08-18_06-20-58.png (917.31 KiB) Viewed 2368 times
screenshot_2016-08-18_06-22-54.png
screenshot_2016-08-18_06-22-54.png (556.37 KiB) Viewed 2368 times
DarkWorld.map
(1.01 MiB) Downloaded 101 times
fokkonaut
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Re: DarkWorld by =xPeke=

Post by fokkonaut »

tested it. rly nice map. after u fixed all cuts etc. i rly like it and its rdy for rls :)
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xPeke
Posts: 328
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Re: DarkWorld by =xPeke=

Post by xPeke »

Can we get the first Birthday for this Thread!? :)

#RIPDDNet
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BamBam
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Re: DarkWorld by =xPeke=

Post by BamBam »

[release=4; Dummy]"DarkWorld"; =xPeke=[/release]
i exist
so do you
magic
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