CHILL

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Spyker
Posts: 559
Joined: Thu Oct 30, 2014 5:06 pm
Player profile: http://ddnet.tw/players/Spyker/
Mapper profile: http://ddnet.tw/mappers/Spyker/

Re: CHILL (Brutal)

Post by Spyker »

Yeah, try to make clouds less visible, and freeze more vsible, maybe put more light in background. I found some cheats, I will show you ingame
kezo
Posts: 14
Joined: Sun Oct 04, 2015 11:28 am
Player profile: http://ddnet.tw/players/kezo/
Mapper profile: http://ddnet.tw/mappers/kezo/

Re: CHILL (Brutal)

Post by kezo »

:( last
Attachments
Chill.map
(357.19 KiB) Downloaded 90 times
Spyker
Posts: 559
Joined: Thu Oct 30, 2014 5:06 pm
Player profile: http://ddnet.tw/players/Spyker/
Mapper profile: http://ddnet.tw/mappers/Spyker/

Re: CHILL (Brutal)

Post by Spyker »

Tested, too many stars in bg... It make the map unplayable for his length.
Try to create better bg.

I suggest you to add some Tele, because some parts are gay or just luck, and there are some stupid faily parts at 50%+.
without tele add, the map should be brutal 5, but it will be too much gay for 2 or 4 people team.

I don't think people will play this map right now.

I like it, but need a rework
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: CHILL

Post by RayB. »

The filter is a way too hard.

The whole map is not good to play. Sorry rejected.
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