Signia (Moderate)

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OS'Rush
Posts: 14
Joined: Sun Jul 19, 2015 10:21 pm

Re: Signia (Moderate)

Post by OS'Rush »

Hm, you tested the old version, but just to be safe, I embedded the ddnet.jpg.
Test the bg, In my view it is better now.
Attachments
Signia.map
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spy090
Posts: 62
Joined: Wed Aug 12, 2015 9:51 pm
Player profile: http://ddnet.tw/players/Evgesha/
Mapper profile: http://ddnet.tw/mappers/Evgesha/

Re: Signia (Moderate)

Post by spy090 »

Yeah, probably new bg is better.

There are some bugs on screenshots. And yeah, map is too short

+ I'm sorry, but I cant test gameplay, because:
1. No time.
2. Im noob

But may be I will test it. somewhen
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OS'Rush
Posts: 14
Joined: Sun Jul 19, 2015 10:21 pm

Re: Signia (Moderate)

Post by OS'Rush »

Well, I fixed:
Picture 1-Finish Room is more right now so you can't rocket other teams in death
Picture 2- The Teleport after Finish is visible now
Picture 3-Fixed with Fnokurkas idea
Picture 4- Changed the whole freeze and teleport tiles in round tiles
Picture 5-Fixed
Picture 6-Freeze is now 2 tiles more right
Attachments
Signia.map
(280.54 KiB) Downloaded 100 times
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.tw/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: Signia (Moderate)

Post by Welf »

I had a look at it.
It is a really weird map. The start is too tight, the map is too short, the parts are not really enjoyable.
I am rather against release, but it would be good to hear more opinions.
@Mapper: Try to understand more about the game, often it feels unfair to fail in your map or the waiting times between the parts are too long.
aaa
Posts: 374
Joined: Mon May 05, 2014 7:44 pm

Re: Signia (Moderate)

Post by aaa »

archive for now
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