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Neox

Posted: Tue May 06, 2014 7:50 pm
by Oliver00798
Hi I have a little map I made​​'ve looked everywhere for bugs, only the RF Parts itself with dummy not tested the others because I have found it not.(Eng)Hi ich habe eine kleine Map gemacht habe schon überall nach Bugs geguckt habe nur die HF Parts selber mit Dummy getestet die anderen nicht weil ich dafür keinen gefunden habe.(Ger)

Re: Neox

Posted: Tue May 06, 2014 11:22 pm
by phacrum
not enough contrast between bg and tileset used for our opinion
we think parts r boring, long and nothing new

edit: ddnet-tiles r not used like they r supposed
http://ddnet.tw/howto/

Gray Hell by Neox

Posted: Wed May 07, 2014 4:03 pm
by Oliver00798
I think i fixed all bugs now

Re: Neox

Posted: Wed May 07, 2014 10:16 pm
by Oliver00798
i fixed now all bugs

Re: Neox

Posted: Fri May 09, 2014 1:54 am
by Shorefire
Gave it a quick run through, found plenty of bug's for him to fix. Nothing major mostly just out of place tiles and some random collision tiles about.

Overall I'd say it's moderate 2-3 stars, not a very 'pretty' map, but it looks to be somewhat fun.

The only improvement's I'd say it would need is the tele tiles he's using are a bit ugly.

Re: Neox

Posted: Fri May 09, 2014 3:14 am
by Oliver00798
This night I tested with. Shore Fire & Maple & SBL and have searched and found a few bugs have then 2 hours chases alone after bugs found and believe that the map is now bug free is 99% sure I am of course not ^ ^

Re: Neox

Posted: Fri May 09, 2014 11:45 pm
by phacrum
didnt check that much
but u can still cheat this
just put him in undeep b4

Re: Neox

Posted: Sat May 10, 2014 2:02 am
by Oliver00798
I Fixed the one cheat with the deep and tested with dummy

Re: Neox

Posted: Sat May 10, 2014 2:45 am
by Oliver00798
.

Re: Neox

Posted: Sun May 11, 2014 8:51 pm
by Varys
me started to test the map aswell and i saw a lot of bugs in it:

bad things:
-you have to check the map design, because there are a lot of bugs in it (see in the screenshot)
-the start line is not complete (see in screenshot)
-its very difficult to differentiate between the port which brings ypu to the next part and the port which brings you back. maybe u could use an other colour for the teleport which brings you to the next part
-your background is very nice with the moon and the stars, but after 5 minutes i get eye cancer because the contrast between the moon and the blue blackground is to high in my mind

good things:
-the parts which i have seen are very nice
-the map is playable (i like simple designs)