Neox

Maps that have been tested.

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Oliver00798
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Posts: 10
Joined: Tue May 06, 2014 7:38 pm

Neox

Post by Oliver00798 » Tue May 06, 2014 7:50 pm

Hi I have a little map I made​​'ve looked everywhere for bugs, only the RF Parts itself with dummy not tested the others because I have found it not.(Eng)Hi ich habe eine kleine Map gemacht habe schon überall nach Bugs geguckt habe nur die HF Parts selber mit Dummy getestet die anderen nicht weil ich dafür keinen gefunden habe.(Ger)
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Gray Hell.map
(375.01 KiB) Downloaded 38 times

phacrum
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Posts: 64
Joined: Mon May 05, 2014 5:26 pm

Re: Neox

Post by phacrum » Tue May 06, 2014 11:22 pm

not enough contrast between bg and tileset used for our opinion
we think parts r boring, long and nothing new

edit: ddnet-tiles r not used like they r supposed
http://ddnet.tw/howto/
Attachments
screenshot_2014-05-06_23-14-49.png
kind of faily
screenshot_2014-05-06_23-16-37.png
no start
screenshot_2014-05-06_23-14-56.png
cheat
screenshot_2014-05-06_23-14-02.png
missing tiles
screenshot_2014-05-06_23-13-36.png
u can hook down
screenshot_2014-05-06_23-13-07.png
switches dont control the doors
screenshot_2014-05-06_23-12-38.png
hit switch walk back in tele skip deep
screenshot_2014-05-06_23-12-24.png
too much tiles
wer das liest ist doof

Oliver00798
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Posts: 10
Joined: Tue May 06, 2014 7:38 pm

Gray Hell by Neox

Post by Oliver00798 » Wed May 07, 2014 4:03 pm

I think i fixed all bugs now
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Gray Hell.map
(378.64 KiB) Downloaded 40 times

Oliver00798
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Posts: 10
Joined: Tue May 06, 2014 7:38 pm

Re: Neox

Post by Oliver00798 » Wed May 07, 2014 10:16 pm

i fixed now all bugs
Attachments
Gray Hell.map
.
(378.64 KiB) Downloaded 41 times

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Shorefire
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Posts: 38
Joined: Tue May 06, 2014 6:43 pm
Player profile: Shorefire
Mapper profile: Shorefire

Re: Neox

Post by Shorefire » Fri May 09, 2014 1:54 am

Gave it a quick run through, found plenty of bug's for him to fix. Nothing major mostly just out of place tiles and some random collision tiles about.

Overall I'd say it's moderate 2-3 stars, not a very 'pretty' map, but it looks to be somewhat fun.

The only improvement's I'd say it would need is the tele tiles he's using are a bit ugly.

Oliver00798
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Posts: 10
Joined: Tue May 06, 2014 7:38 pm

Re: Neox

Post by Oliver00798 » Fri May 09, 2014 3:14 am

This night I tested with. Shore Fire & Maple & SBL and have searched and found a few bugs have then 2 hours chases alone after bugs found and believe that the map is now bug free is 99% sure I am of course not ^ ^
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Gray Hell.map
(378.99 KiB) Downloaded 41 times

phacrum
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Posts: 64
Joined: Mon May 05, 2014 5:26 pm

Re: Neox

Post by phacrum » Fri May 09, 2014 11:45 pm

didnt check that much
but u can still cheat this
just put him in undeep b4
Attachments
screenshot_2014-05-09_23-43-32.png
wer das liest ist doof

Oliver00798
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Posts: 10
Joined: Tue May 06, 2014 7:38 pm

Re: Neox

Post by Oliver00798 » Sat May 10, 2014 2:02 am

I Fixed the one cheat with the deep and tested with dummy
Attachments
Gray Hell.map
(379 KiB) Downloaded 41 times

Oliver00798
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Posts: 10
Joined: Tue May 06, 2014 7:38 pm

Re: Neox

Post by Oliver00798 » Sat May 10, 2014 2:45 am

.
Attachments
Gray Hell.map
(378.97 KiB) Downloaded 40 times

Varys
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Posts: 37
Joined: Thu May 08, 2014 6:05 pm
Player profile: Varys
Mapper profile: Varys

Re: Neox

Post by Varys » Sun May 11, 2014 8:51 pm

me started to test the map aswell and i saw a lot of bugs in it:

bad things:
-you have to check the map design, because there are a lot of bugs in it (see in the screenshot)
-the start line is not complete (see in screenshot)
-its very difficult to differentiate between the port which brings ypu to the next part and the port which brings you back. maybe u could use an other colour for the teleport which brings you to the next part
-your background is very nice with the moon and the stars, but after 5 minutes i get eye cancer because the contrast between the moon and the blue blackground is to high in my mind

good things:
-the parts which i have seen are very nice
-the map is playable (i like simple designs)
Attachments
Gray Hell3.png
design bugs
Gray Hell2.png
teleport
Gray Hell.png
start line

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