Neox

Maps that have been tested.

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Oliver00798
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Posts: 10
Joined: Tue May 06, 2014 7:38 pm

Neox

Post by Oliver00798 »

Hi I have a little map I made​​'ve looked everywhere for bugs, only the RF Parts itself with dummy not tested the others because I have found it not.(Eng)Hi ich habe eine kleine Map gemacht habe schon überall nach Bugs geguckt habe nur die HF Parts selber mit Dummy getestet die anderen nicht weil ich dafür keinen gefunden habe.(Ger)
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Gray Hell.map
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phacrum
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Posts: 64
Joined: Mon May 05, 2014 5:26 pm

Re: Neox

Post by phacrum »

not enough contrast between bg and tileset used for our opinion
we think parts r boring, long and nothing new

edit: ddnet-tiles r not used like they r supposed
http://ddnet.tw/howto/
Attachments
kind of faily
kind of faily
no start
no start
cheat
cheat
missing tiles
missing tiles
u can hook down
u can hook down
switches dont control the doors
switches dont control the doors
hit switch walk back in tele skip deep
hit switch walk back in tele skip deep
too much tiles
too much tiles
wer das liest ist doof

Oliver00798
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Posts: 10
Joined: Tue May 06, 2014 7:38 pm

Gray Hell by Neox

Post by Oliver00798 »

I think i fixed all bugs now
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Gray Hell.map
(378.64 KiB) Downloaded 48 times

Oliver00798
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Posts: 10
Joined: Tue May 06, 2014 7:38 pm

Re: Neox

Post by Oliver00798 »

i fixed now all bugs
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Gray Hell.map
.
(378.64 KiB) Downloaded 48 times

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Shorefire
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Posts: 38
Joined: Tue May 06, 2014 6:43 pm
Player profile: Shorefire
Mapper profile: Shorefire

Re: Neox

Post by Shorefire »

Gave it a quick run through, found plenty of bug's for him to fix. Nothing major mostly just out of place tiles and some random collision tiles about.

Overall I'd say it's moderate 2-3 stars, not a very 'pretty' map, but it looks to be somewhat fun.

The only improvement's I'd say it would need is the tele tiles he's using are a bit ugly.

Oliver00798
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Posts: 10
Joined: Tue May 06, 2014 7:38 pm

Re: Neox

Post by Oliver00798 »

This night I tested with. Shore Fire & Maple & SBL and have searched and found a few bugs have then 2 hours chases alone after bugs found and believe that the map is now bug free is 99% sure I am of course not ^ ^
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Gray Hell.map
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phacrum
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Posts: 64
Joined: Mon May 05, 2014 5:26 pm

Re: Neox

Post by phacrum »

didnt check that much
but u can still cheat this
just put him in undeep b4
Attachments
screenshot_2014-05-09_23-43-32.png
wer das liest ist doof

Oliver00798
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Posts: 10
Joined: Tue May 06, 2014 7:38 pm

Re: Neox

Post by Oliver00798 »

I Fixed the one cheat with the deep and tested with dummy
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Gray Hell.map
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Oliver00798
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Posts: 10
Joined: Tue May 06, 2014 7:38 pm

Re: Neox

Post by Oliver00798 »

.
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Gray Hell.map
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Varys
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Posts: 37
Joined: Thu May 08, 2014 6:05 pm
Player profile: Varys
Mapper profile: Varys

Re: Neox

Post by Varys »

me started to test the map aswell and i saw a lot of bugs in it:

bad things:
-you have to check the map design, because there are a lot of bugs in it (see in the screenshot)
-the start line is not complete (see in screenshot)
-its very difficult to differentiate between the port which brings ypu to the next part and the port which brings you back. maybe u could use an other colour for the teleport which brings you to the next part
-your background is very nice with the moon and the stars, but after 5 minutes i get eye cancer because the contrast between the moon and the blue blackground is to high in my mind

good things:
-the parts which i have seen are very nice
-the map is playable (i like simple designs)
Attachments
design bugs
design bugs
teleport
teleport
start line
start line

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