Looney

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Frr
Posts: 121
Joined: Sat Dec 12, 2015 9:57 am
Player profile: https://ddnet.tw/players/Frr-32--58-3/

Re: Looney (Brutal)

Post by Frr »

RayB. wrote:Your opinion about NF doesn't care and the skip is already reported by Lady Saavik about a month ago and fixed.
I tested yesterday and easy skipped part n8.

Ok. Then do what u want. It is your choice.
But 90% of a players base will have enjoy at maps without NF. And this one, even will be released - will be forgotten on next day.
I just wanna play something, but there are no good releases for a months on brutal.

So, if u dont care about feedback, esteeming to players, who would be forced to waste tons of time, then good luck.
Regards.
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Looney (Brutal)

Post by RayB. »

I changed again the design.
Attachments
Looney.map
(418.33 KiB) Downloaded 102 times
User avatar
Evoli
Posts: 128
Joined: Wed May 07, 2014 10:42 pm
Player profile: http://ddnet.tw/players/Evoli/
Mapper profile: http://ddnet.tw/mappers/Evoli/

Re: Looney (Brutal)

Post by Evoli »

Hello RayB

my opinion:

Your design is good and ok, but there are 2 things, what is not fitting with the map
1.the mountains are to light and dont fits with the other colors
2. the hookable tiles are too light if you make them more dark, it would be ok.

so ok enough of my opinion.

Now i have to say:
-that this map is a little bit unbalanced,i will call it in the screens later.
if you mark hookthrough, you should really take a good look for it, i found a few bugs.

I made some screens, what you could change:
SpoilerShow
you can easiley cut this part,<br />is this really planned?
you can easiley cut this part,
is this really planned?
1.png (336.76 KiB) Viewed 1674 times
I would mark this switches, because you reset a door where you have to go through, but if a tee hits this switch and you did this part, it is calling a fail
I would mark this switches, because you reset a door where you have to go through, but if a tee hits this switch and you did this part, it is calling a fail
2.png (534 KiB) Viewed 1674 times
the hookthrough is buggy.<br />This part is unbalanced, i mean look at part 1 and part 3, this part could be streesing some tees.
the hookthrough is buggy.
This part is unbalanced, i mean look at part 1 and part 3, this part could be streesing some tees.
3.png (382.8 KiB) Viewed 1674 times
you used 3 different mark things:<br />1.shield<br />2.freeze<br />3.hookthrough<br />but the problem is you can only using 2 things, so it means this is a bug
you used 3 different mark things:
1.shield
2.freeze
3.hookthrough
but the problem is you can only using 2 things, so it means this is a bug
4.png (385.55 KiB) Viewed 1674 times
white: missing hookthrough<br />green: place this tele 1tile above the ground
white: missing hookthrough
green: place this tele 1tile above the ground
5.png (523.18 KiB) Viewed 1674 times
missing hookthrough, but it isnt really needet
missing hookthrough, but it isnt really needet
6.png (412.79 KiB) Viewed 1674 times
i would change this in a other color, because in a first look, it looks very ugly and i would never notice it, that if you shoot at the ''black wall'' that you cant laser yourself there.
i would change this in a other color, because in a first look, it looks very ugly and i would never notice it, that if you shoot at the ''black wall'' that you cant laser yourself there.
7.png (464.62 KiB) Viewed 1674 times
missing hookthrough
missing hookthrough
8.png (361.81 KiB) Viewed 1674 times
this blocks are in a different colour
this blocks are in a different colour
9.png (451.24 KiB) Viewed 1674 times
just take a look and mark the hookthrough correctly.
just take a look and mark the hookthrough correctly.
10.png (254.4 KiB) Viewed 1674 times
this hookabled hook it actually unhookable
this hookabled hook it actually unhookable
11.png (254.1 KiB) Viewed 1674 times
you can cut this part really badly, because you have to do some tasks to get the finish line.<br />but with this cut you can totally skip it:<br />white:<br />the circels:tees standing there<br />arrow: unfreeze your partner with laser.<br /><br />pink:<br />circle: tees standing there.<br />arrow: do hf and go up
you can cut this part really badly, because you have to do some tasks to get the finish line.
but with this cut you can totally skip it:
white:
the circels:tees standing there
arrow: unfreeze your partner with laser.

pink:
circle: tees standing there.
arrow: do hf and go up
12.png (195.01 KiB) Viewed 1674 times
have a nice day!
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Looney (Brutal)

Post by RayB. »

The hooktroughs are all fine :c
The cheats or cuts are also planned. I fixed the unhookablebug and made the one part easier. Thanks for the test (:
Attachments
Looney.map
(418.34 KiB) Downloaded 105 times
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Looney

Post by RayB. »

Since 6 month im waiting to get this map released.
I think that this means that this map is bad like it is. Many guys spend time on testing this map and liked it but I don't want this map released anymore. I'll make a better one out of this parts and hope that I don't have to wait that long again for nothing. So this map can go straight to archive.
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