Page 7 of 10

Re: Resi (Brutal dummy)

Posted: Sun Dec 27, 2015 7:20 pm
by Im 'corneum
changed and marked stopper

(thx milk for support me)

Re: Resi (Brutal dummy)

Posted: Sun Dec 27, 2015 7:30 pm
by BannZay
milk wrote:This anti-cheat increases complexity of the map
Is that really so hard to replace anticheat to NOT AT FINISH? You kidding me milk? Reread my posts please, wont spam same arguments again and again one more time.

I`m have nothing against faily parts, but in same time didnt see nothing good when you have to restart after each small fail. Brutal - its maps with high difficulty but not with high level of failability, and for sure not the style of mapping(fail style) like sad one time one experienced tester to me... at least shouldnt be...
Well this subject is offtopic lets focus on map.

Anyway, I hope mapper not so stupid to make normal anticheat

Re: Resi (Brutal dummy)

Posted: Sun Dec 27, 2015 7:38 pm
by Fňokurka oo7
:DDD
Idk what is wrong with brutal map which contains faily parts... :DDD

Re: Resi (Brutal dummy)

Posted: Sun Dec 27, 2015 7:56 pm
by Im 'corneum
i know its faily mapping, thats why the map is short

Re: Resi (Brutal dummy)

Posted: Sun Dec 27, 2015 8:54 pm
by milk
BannZay, you can't force mappers to change parts you don't like. And this is what you are trying to do.
I don't like this anticheat too and I would place it closer to start but this doesn't make it not normal.
I think mapper can decide himself about this, especially when it doesn't affect the normal gameplay.

Re: Resi (Brutal dummy)

Posted: Sun Dec 27, 2015 9:31 pm
by BannZay
@milk, yea, agree thats here easy possible to invent another good anticheat, but actually its normal when door placed near their switch, but not like now switch 1 at start, door 1 at finish.
So possibility to avoid deepfreeze is not normal gameplay? Yes in teeworlds its called "cheat", but if its possible - then its normal situation, which should must be taken into account by mapper and testers.
Especially when this fix need 1 min to done. God, I dont ask to rework half of map. We do maps for ppl, so why just not do this normal way???????
At the end want just to say, that in part where we shouldnt force ppl to change not critical parts of map, is fully right. So I will leave it as mapper fail.
So if you think that this map good enough have no more claims.

Re: Resi (Brutal dummy)

Posted: Thu Jan 28, 2016 11:01 pm
by milk
I still think it's ready. But it would be good to hear more opinions maybe.

Re: Resi (Brutal dummy)

Posted: Tue Feb 02, 2016 3:35 am
by Onion
A map with quite creative parts, I like it even if I probably cannot finish it. :D
Just had a fast look on that map, but didn't find any obvious bugs there, so I guess it's okay, too :)

Re: Resi (Brutal dummy)

Posted: Wed Feb 03, 2016 12:23 pm
by Teengoten
Heyho,

Map's worthable to release, with this hard part mentioned in one of my screens I'd say brut 1*.
I like the gameplay, I dont like the design, but I don't care, cause I play with entities most of the time. :D

Bugs, etc.:
SpoilerShow
screenshot_2016-02-03_12-15-07.png
screenshot_2016-02-03_12-15-07.png (745.91 KiB) Viewed 3277 times
screenshot_2016-02-03_12-08-14.png
screenshot_2016-02-03_12-08-14.png (470.95 KiB) Viewed 3277 times
screenshot_2016-02-03_12-07-25.png
screenshot_2016-02-03_12-07-25.png (841.7 KiB) Viewed 3277 times
screenshot_2016-02-03_11-36-28.png
screenshot_2016-02-03_11-36-28.png (698.56 KiB) Viewed 3277 times

Re: Resi (Brutal dummy)

Posted: Wed Feb 03, 2016 3:20 pm
by BannZay
@Teengoten your first screen is already third report about this mapping fail. But looks like mapper dont care about players and wont spend 2 min to fix this stupid things which already overtalked.
FORMAPPErShow
@I`m corneum, such behavior is not a matter of respect, but only regarded as disrespect for testers and players