Resi (Dummy brutal)

Maps that have been tested.

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Im 'corneum
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Re: Resi (Brutal dummy)

Post by Im 'corneum »

changed and marked stopper

(thx milk for support me)
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BannZay
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Re: Resi (Brutal dummy)

Post by BannZay »

milk wrote:This anti-cheat increases complexity of the map
Is that really so hard to replace anticheat to NOT AT FINISH? You kidding me milk? Reread my posts please, wont spam same arguments again and again one more time.

I`m have nothing against faily parts, but in same time didnt see nothing good when you have to restart after each small fail. Brutal - its maps with high difficulty but not with high level of failability, and for sure not the style of mapping(fail style) like sad one time one experienced tester to me... at least shouldnt be...
Well this subject is offtopic lets focus on map.

Anyway, I hope mapper not so stupid to make normal anticheat

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Fňokurka oo7
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Re: Resi (Brutal dummy)

Post by Fňokurka oo7 »

:DDD
Idk what is wrong with brutal map which contains faily parts... :DDD
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In the face.
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Multiple times.

Im 'corneum
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Re: Resi (Brutal dummy)

Post by Im 'corneum »

i know its faily mapping, thats why the map is short
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milk
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Re: Resi (Brutal dummy)

Post by milk »

BannZay, you can't force mappers to change parts you don't like. And this is what you are trying to do.
I don't like this anticheat too and I would place it closer to start but this doesn't make it not normal.
I think mapper can decide himself about this, especially when it doesn't affect the normal gameplay.

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BannZay
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Re: Resi (Brutal dummy)

Post by BannZay »

@milk, yea, agree thats here easy possible to invent another good anticheat, but actually its normal when door placed near their switch, but not like now switch 1 at start, door 1 at finish.
So possibility to avoid deepfreeze is not normal gameplay? Yes in teeworlds its called "cheat", but if its possible - then its normal situation, which should must be taken into account by mapper and testers.
Especially when this fix need 1 min to done. God, I dont ask to rework half of map. We do maps for ppl, so why just not do this normal way???????
At the end want just to say, that in part where we shouldnt force ppl to change not critical parts of map, is fully right. So I will leave it as mapper fail.
So if you think that this map good enough have no more claims.

milk
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Re: Resi (Brutal dummy)

Post by milk »

I still think it's ready. But it would be good to hear more opinions maybe.

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Onion
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Re: Resi (Brutal dummy)

Post by Onion »

A map with quite creative parts, I like it even if I probably cannot finish it. :D
Just had a fast look on that map, but didn't find any obvious bugs there, so I guess it's okay, too :)
back to the roots - plant onions

Teengoten
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Re: Resi (Brutal dummy)

Post by Teengoten »

Heyho,

Map's worthable to release, with this hard part mentioned in one of my screens I'd say brut 1*.
I like the gameplay, I dont like the design, but I don't care, cause I play with entities most of the time. :D

Bugs, etc.:
SpoilerShow
screenshot_2016-02-03_12-15-07.png
screenshot_2016-02-03_12-08-14.png
screenshot_2016-02-03_12-07-25.png
screenshot_2016-02-03_11-36-28.png
Nobody tests your map or there are maps left who need to be tested? - Contact me in skype.

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BannZay
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Re: Resi (Brutal dummy)

Post by BannZay »

@Teengoten your first screen is already third report about this mapping fail. But looks like mapper dont care about players and wont spend 2 min to fix this stupid things which already overtalked.
FORMAPPErShow
@I`m corneum, such behavior is not a matter of respect, but only regarded as disrespect for testers and players

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