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Re: Resi (Brutal dummy)

Posted: Fri Dec 04, 2015 4:54 pm
by Fňokurka oo7
You fixed my screens?

Re: Resi (Brutal dummy)

Posted: Sun Dec 06, 2015 10:45 am
by milk
Fňokurka oo7 wrote:You fixed my screens?
No, he didn't.

Re: Resi (Brutal dummy)

Posted: Sun Dec 13, 2015 2:46 pm
by milk
Im 'corneum, are you gonna fix or comment?

Re: Resi (Brutal dummy)

Posted: Thu Dec 24, 2015 12:27 am
by Im 'corneum
i am lazy but i will fix soon

Re: Resi (Brutal dummy)

Posted: Thu Dec 24, 2015 12:35 am
by Im 'corneum
i fixed some bus
i dont mark everything because i like it so, and it doesnt affect the gameplay
(you dont notice it, its just a small help [the stopper {for example}])

Re: Resi (Brutal dummy)

Posted: Sun Dec 27, 2015 8:12 am
by milk
Ok, I think it's ready.
1-2 stars brutal.

Re: Resi (Brutal dummy)

Posted: Sun Dec 27, 2015 1:11 pm
by BannZay
remove switchdoor 1...

Re: Resi (Brutal dummy)

Posted: Sun Dec 27, 2015 5:15 pm
by milk
BannZay, I don't see any good reason to remove it. It's a dummy map and there is a sign at the start.

Re: Resi (Brutal dummy)

Posted: Sun Dec 27, 2015 5:33 pm
by BannZay
BannZay wrote:Fnokurka, your last screen is "mapper anticheat" to prevet cheat at start. I sure that everyone support me that ppl shouldnt check 100% of map before every founded cheat by him.

Also map not so good(usual, very fail parts, sometimes include things which only make parts just harder to understand. Generally nothing special, ofcourse if failable is not main target of mapping), and contain many stupid/non marked things like this one.
screenshot_2015-12-27_18-37-19.png
screenshot_2015-12-27_18-37-19.png (373.54 KiB) Viewed 2996 times
i`m about hooktele and useless hole

Re: Resi (Brutal dummy)

Posted: Sun Dec 27, 2015 7:08 pm
by milk
BannZay wrote:I sure that everyone support me that ppl shouldnt check 100% of map before every founded cheat by him.
I disagree. It's not enough to find the possible cut. You should check if you can use it otherwise the cut makes no sense. There are many examples of such half-cuts.
The fact that this door is less noticeable doesn't change anything. This anti-cheat increases complexity of the map but doesn't affect the normal gameplay. So I don't think you can force mapper to change it.
BannZay wrote:Also map not so good(usual, very fail parts, sometimes include things which only make parts just harder to understand. Generally nothing special, ofcourse if failable is not main target of mapping), and contain many stupid/non marked things like this one.
Faily parts is ok for brutal map. No idea what "stupid things" means but I agree about unmarked.
Im 'corneum, mark hooktele please or better change it to stopper.