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Re: Resi (Brutal dummy)

Posted: Wed Nov 11, 2015 3:46 pm
by milk
BannZay wrote:Only one suggestion to remove this trap
I don't think it's a problem, people must think before they do anything, especially on brutal map.

Im 'corneum, add "dummy map" sign.

Re: Resi (Brutal dummy)

Posted: Wed Nov 11, 2015 8:01 pm
by BannZay
milk wrote: people must think before they do anything
No any sence to use brain when things are fully alogical(got blocked way after 90% of map for prevent cheat at start -_-) without overlay entities.

Re: Resi (Brutal dummy)

Posted: Fri Nov 13, 2015 3:27 pm
by Im 'corneum
Added "this is a dummy map" sign...

Re: Resi (Brutal dummy)

Posted: Fri Nov 13, 2015 3:59 pm
by Ninjed
as i remember brutal map didn't needed in dat sign :o

Re: Resi (Brutal dummy)

Posted: Mon Nov 16, 2015 8:00 pm
by Spyker
I think ready for release

Re: Resi (Brutal dummy)

Posted: Wed Nov 18, 2015 11:52 am
by spy090

Re: Resi (Brutal dummy)

Posted: Sat Nov 21, 2015 7:45 pm
by milk
spy090, I'm not sure he must change this ht tiles.
Config already works, you tested the old version of the map.

Re: Resi (Brutal dummy)

Posted: Tue Nov 24, 2015 10:47 pm
by Im 'corneum
these little black corners are part of the design, i cant stand if there is little space between the tiles. this method has the best effect with unhookeble 0.7

here is a new version, i fixed a cheat and removed some design bugs.
<BµmM> says the map is good and need a last official test.

Re: Resi (Brutal dummy)

Posted: Fri Nov 27, 2015 10:10 pm
by milk
There was a cheat? Except one I showed you?
Anyway, we'll test it soon.

Re: Resi (Brutal dummy)

Posted: Fri Nov 27, 2015 11:20 pm
by Im 'corneum
Yes it was that cheat with super jump. But i did not see how many part you can skip with it.

Sorry if you wanted to use it in a speedrun :I