Baby Aim 2.0
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.tw/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Baby Aim 2.0
Needs a good test. i made it all in 2 days.
- little (not much) harder than baby aim 1.
- little (not much) harder than baby aim 1.
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Baby Aim 2.0
filter hard&annoing. Did u get that this filter harder then on aim 11? You should make filter much easily.Imo Map is not harder and have same difficulty as baby aim 1. Its really easy map if u can edge hooks.
Suggestion make solo room at start, or probably no need after fix not overpro noob filter.
Gameplay still good. Hardest parts to26, to33 but its cool and I like it.
Suggestion make solo room at start, or probably no need after fix not overpro noob filter.
Gameplay still good. Hardest parts to26, to33 but its cool and I like it.
SpoilerShow
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Baby Aim 2.0
did you take a look at your map before posting it here Aoe?
you made so many tests with me that you should learn something already
so big entities bugs are a bit stupid and hard to overlook
you seem to be a bit famegeil now, you just finished a map in 2 days and post it on forum without one run searching for bigger bugs
you made so many tests with me that you should learn something already
so big entities bugs are a bit stupid and hard to overlook
you seem to be a bit famegeil now, you just finished a map in 2 days and post it on forum without one run searching for bigger bugs
- Broken
- Posts: 404
- Joined: Sat May 10, 2014 12:25 pm
- Player profile: http://ddnet.tw/players/Broken/
- Mapper profile: http://ddnet.tw/mappers/Broken/
Re: Baby Aim 2.0
i think some parts are 2 easy & some 2 hard, try to balance that, from 2 average players ;p tele 14 and 21, the last hook is a bit hard, like perfect 4 tile hook down &, maybe the filter is a tiny bit hard, swing part after 22 is really 1 star nov. easy. and tele 26 seems brutal. maybe equalize difficulty and add a little variety. above tele 32 lacks freeze. also the swing at 32 seems crazy hard, but the parts around it rly easy
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.tw/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Re: Baby Aim 2.0
like i said, i made it over 2 days. i only tested it one quick time when it was fully done, i usually test after 5 parts of mapping etc. but i will do some changes
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.tw/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Re: Baby Aim 2.0
Fixed bugs & removed filter
-
- Posts: 131
- Joined: Fri Jun 05, 2015 9:23 am
- Player profile: https://ddnet.tw/players/Senphys-32--58-3/
Re: Baby Aim 2.0
SpoilerShow
1. add unfreeze
2. unpossible
3. unpossible
4. add unfreeze
2. unpossible
3. unpossible
4. add unfreeze
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Baby Aim 2.0
Again boring standard parts we already saw 12 times now. Only one part (ninja) looked interesting for me.
Also - as already said - it is extremely unbalanced. So all in all it shouldn't be released, imo.
Also - as already said - it is extremely unbalanced. So all in all it shouldn't be released, imo.
.hi._.leute._.gll. | iMTGmember
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.tw/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Re: Baby Aim 2.0
please stop typing on my threads leute. i wasnt trying to be creative, not possible in a moderate map.hi_leute_gll wrote:Again boring standard parts we already saw 12 times now. Only one part (ninja) looked interesting for me.
Also - as already said - it is extremely unbalanced. So all in all it shouldn't be released, imo.
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Baby Aim 2.0
1. Possible, as it's even in Mapper Rules under Content:
2. He partially said same as 2 other persons here
- Be creative! Do not steal parts or create parts that are very similar to parts on other maps. Instead use your fantasy and create something unique or improve existing parts significantly.
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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