Baby Aim 2.0

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Knight
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Re: Baby Aim 2.0

Post by Knight »

Forris wrote:but to be honest plenty of other maps on moderate arent either(e.g. Knight maps) and they even get tournament.
deen wrote:It's the most common argument when people want to push their own maps, everyone says "but there are worse maps released". It's not a valid argument.
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BamBam
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Re: Baby Aim 2.0

Post by BamBam »

Who cares if it's creative, as long as it is well mapped. Aoe is a good mapper, and hi_leute needs just perfection, "good" isn't good enough for him.
Personally I like this kind of maps, even if they have little or no creative parts, and I bet many other people share that view as well.
Forris has a points, nowadays it's extremely hard to make creative parts, because all the "creative" parts possible have been used in old maps.
Why not release this? It doesn't do any harm, it isn't ugly or "bad".
i exist
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Onion
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Re: Baby Aim 2.0

Post by Onion »

Hey guys. I'm usually not the one who tests maps, but after these intensive discussions / fights here I decided to take a look as well. First of all I just want to mention that I don't like, that you attack each other here. You're FAR away from constructive critic. Posts got reported here by players who should start reconsidering their own behaviour first.

This is still a topic for map testing, not for judging people because they created a map within 2 days or other mentioned aspects. Phrases like i.e. "famegeil" are just totally wrong here. Critcize specific parts in the maps with solutions to improve them. That's it. I thought that kind of behaviour is natural here, but I see that I've been wrong. Sad.

So I ran through the map tonight as well. I'm not a fan of edge hooks or the aim series, but I try to stay objective with what I say, without wanting to hurt anybody, just trying to get the best out of the map.

First of all I'm disappointed (yes, thats subjective), cause this map isn't as good as the previous one in my eyes. I found a lot of same parts, even same moves, that you need to do over and over again in this map. Those moves reminded me of a map before: Baby Aim 1.0:
SpoilerShow
Aim 1, Edge hook, height: 4 blocks
Aim 1, Edge hook, height: 4 blocks
screenshot_2015-09-10_22-11-06.png (134.21 KiB) Viewed 2618 times
Aim 1, Edge hook, height: 4 blocks
Aim 1, Edge hook, height: 4 blocks
screenshot_2015-09-10_22-09-08.png (120.13 KiB) Viewed 2618 times
Aim 1, Edge hook, height: 4 blocks
Aim 1, Edge hook, height: 4 blocks
screenshot_2015-09-10_22-07-26.png (133.58 KiB) Viewed 2618 times
Baby Aim 2.0: (yes, 1 screenshot ~ 1 part)
SpoilerShow
Aim 2, Edge hook, height: 4 blocks
Aim 2, Edge hook, height: 4 blocks
screenshot_2015-09-10_21-58-24.png (200.74 KiB) Viewed 2618 times
Aim 2, Edge hook, height: 4 blocks
Aim 2, Edge hook, height: 4 blocks
screenshot_2015-09-10_21-57-43.png (186.54 KiB) Viewed 2618 times
Aim 2, Edge hook, height: 4 blocks
Aim 2, Edge hook, height: 4 blocks
screenshot_2015-09-10_21-57-21.png (191.11 KiB) Viewed 2618 times
Aim 2, Edge hook, height: 4 blocks
Aim 2, Edge hook, height: 4 blocks
screenshot_2015-09-10_21-56-39.png (186.49 KiB) Viewed 2618 times
Aim 2, Edge hook, height: 4 blocks
Aim 2, Edge hook, height: 4 blocks
screenshot_2015-09-10_21-56-26.png (166.63 KiB) Viewed 2618 times
Aim 2, Edge hook, height: 4 blocks
Aim 2, Edge hook, height: 4 blocks
screenshot_2015-09-10_21-56-12.png (190.7 KiB) Viewed 2618 times
Aim 2, Edge hook, height: 4 blocks
Aim 2, Edge hook, height: 4 blocks
screenshot_2015-09-10_21-55-35.png (176.04 KiB) Viewed 2618 times
Aim 2, Edge hook, height: 4 blocks
Aim 2, Edge hook, height: 4 blocks
screenshot_2015-09-10_21-54-38.png (175.36 KiB) Viewed 2618 times
It's completely the same part over and over again in this map. Just wanting to show it, not to judge anybody.
So as I criticize this, I tried to find parts that I really like in this map. Sadly it was not that easy to find some. I played Baby Aim 2, and directly after Baby Aim 1, to compare it to each other. The parts in #2 are mostly in #1, but #1 at least as some more creative parts in it as well. If you compare them to each other, you can see many identical parts (I didnt want to add these screenshots here now). Even the start is similar (except for the good(!) filter in #1), you get the rocket after the same amount of parts, you just do a rocketfly up then, etc. There is not much innovation in Baby Aim 2.0.

Here are just some screens of parts that were better then the others:
SpoilerShow
screenshot_2015-09-10_22-05-43.png
screenshot_2015-09-10_22-05-43.png (157.77 KiB) Viewed 2618 times
screenshot_2015-09-10_22-04-51.png
screenshot_2015-09-10_22-04-51.png (195.12 KiB) Viewed 2618 times
screenshot_2015-09-10_22-04-22.png
screenshot_2015-09-10_22-04-22.png (178.99 KiB) Viewed 2618 times
screenshot_2015-09-10_22-04-10.png
screenshot_2015-09-10_22-04-10.png (170.57 KiB) Viewed 2618 times
screenshot_2015-09-10_22-01-57.png
screenshot_2015-09-10_22-01-57.png (154.01 KiB) Viewed 2618 times
screenshot_2015-09-10_22-00-20.png
screenshot_2015-09-10_22-00-20.png (165.69 KiB) Viewed 2618 times
But even some of these parts get destroyed by the same move I showed at the beginning. I even think the solo parts and the little deep parts are better then other parts, cause they are at least something different in this map :/

As its written in this topic before, I dont think this map is totally unbalanced, but in 2 parts a hard part gets followed by novice 1 star dummy drags, which dont fit into this map.

Thats it from my point of view. I found some little cheats as well but I dont report them yet. I think Aoe should work on this map again, before we release it. Add more creative parts as it's already said in this topic. When I played this map I didnt need to think a single time, that's sad! Try to demand the players on a moderate niveau, not just by edge hooks in every part. If you'll be honest to yourself, most of the parts are extremely similar to Baby Aim 1.0, please try to change that, bro! <3

At the end I just want to say that it's nothing against you, Aoe! I hope you don't take it personally, I really tried to stay objective and I just want to help you improving your maps and not losing quality. :)
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Re: Baby Aim 2.0

Post by NealsonTnP »

Aim 1.0 its not 4 blocks its 3..
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Aoe
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Re: Baby Aim 2.0

Post by Aoe »

i will fix the parts onion :D didnt realise i made the same parts over and over xD
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Broken
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Re: Baby Aim 2.0

Post by Broken »

NealsonTnP wrote:Aim 1.0 its not 4 blocks its 3..
this is true and i noticed it
Teengoten
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Re: Baby Aim 2.0

Post by Teengoten »

I really can't understand why you don't like this map. I like it! I'm not just liking it, I'm kinda loving it, it's so nice and makes a lot of fun (to me)!

I played the whole map with my dummy and I didn't find any bugs or missing Entities/Tiles. Yeah, in the most parts you have to use edge hooks, but I think these are a bit different in every part and nevertheless there are a also other parts and the most important: it's fun to play.

The map definitely must be released! It's much better than the most novice or moderate maps which are not really innovative. Yeah, Novice maps should be easy, but then they can make parts which are more exciting.

In my opinion the map fits in moderate with 2 or 3 stars. There are some parts you can delete teleporters to make it a bit heavier, but not too heavy, so it could be at least 3- possibly 5 stars.
SpoilerShow
Teleporter which could be removed for harder gameplay
Teleporter which could be removed for harder gameplay
screenshot_2015-09-11_00-32-56.png (1.42 MiB) Viewed 2572 times
Teleporter which could be removed for harder gameplay
Teleporter which could be removed for harder gameplay
screenshot_2015-09-11_00-32-19.png (1.25 MiB) Viewed 2572 times
Also there's 1 part where I dont understand why there ist "through-hook", because the tee on the top doesn't need to hook the lower.
SpoilerShow
Useless &quot;through-hook&quot; ?!
Useless "through-hook" ?!
screenshot_2015-09-11_00-07-23.png (1.14 MiB) Viewed 2572 times
Conclusion:
It's really nice and fun to play. Some parts are nearly identical, but that's no problem in my mind and I'd definitely like to play Baby Aim 2.0 on the Moderate-Server! :)
Nobody tests your map or there are maps left who need to be tested? - Contact me in skype.
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Aoe
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Re: Baby Aim 2.0

Post by Aoe »

i will try to do a big make over on this map :) but still make it good of cause.
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Re: Baby Aim 2.0

Post by Fňokurka oo7 »

This is fucking bullshit! If I understood all Aim maps should be reworked...
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Re: Baby Aim 2.0

Post by Fňokurka oo7 »

Sorry for misunderstanding, I think, that this map is good - even better then Baby Aim 1.0 and shouldn't be reworked. People liked Baby Aim 1.0,so why people won't get what they want? We have Aims 1-11 and people are playing it still so why is there problem with Baby Aim 2.0, I don't get it!
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Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
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