Enlistment (Brutal)
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 39
- Joined: Mon May 12, 2014 6:24 pm
- Player profile: http://ddnet.tw/players/mB-46--32--124--32-mikey12/
- Mapper profile: http://ddnet.tw/mappers/mikey12/
Enlistment (Brutal)
Made this map and never got around to releasing it till now:P
- Attachments
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- Enlistment.map
- (616.44 KiB) Downloaded 112 times
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Enlistment (Brutal)
fix these bugs:
TH bugsShow
othersShow
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
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- Posts: 39
- Joined: Mon May 12, 2014 6:24 pm
- Player profile: http://ddnet.tw/players/mB-46--32--124--32-mikey12/
- Mapper profile: http://ddnet.tw/mappers/mikey12/
Re: Enlistment (Brutal)
Thanks for looking at it! I fixed what you said. I dont have any other tiles for the map so if someone wants to they could change them but i feel that most people use entities only so i dont think that how maps look is as important but i may be wrong.
- Attachments
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- Enlistment.map
- (614.9 KiB) Downloaded 112 times
- IRGNW
- Posts: 398
- Joined: Fri Mar 13, 2015 11:46 am
- Player profile: http://ddnet.tw/players/IRGNW/
- Mapper profile: http://ddnet.tw/mappers/IRGNW/
Re: Enlistment (Brutal)
Map must looks how it wanna mapper, ddnet havent patterns for designing maps
- Knight
- Posts: 132
- Joined: Tue Jan 27, 2015 10:25 pm
- Player profile: http://ddnet.tw/players/Knight-32--58-3/
- Mapper profile: http://ddnet.tw/mappers/Knight-32--58-3/
Re: Enlistment (Brutal)
The design of the map doesn't matter, as long as: 1st you can see things clearly. 2nd look at the map in all light conditions. And 3rd no inappropriate images. Ofc there is probably some things that i left out, but you get the picture.
iMTGmember
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- Posts: 559
- Joined: Thu Oct 30, 2014 5:06 pm
- Player profile: http://ddnet.tw/players/Spyker/
- Mapper profile: http://ddnet.tw/mappers/Spyker/
Re: Enlistment (Brutal)
if you want I can redesign it keeping your parts without changes...
and I dont think people play usually with entities because usually ddnet maps have good design to be played with entities
and I dont think people play usually with entities because usually ddnet maps have good design to be played with entities
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- Posts: 39
- Joined: Mon May 12, 2014 6:24 pm
- Player profile: http://ddnet.tw/players/mB-46--32--124--32-mikey12/
- Mapper profile: http://ddnet.tw/mappers/mikey12/
Re: Enlistment (Brutal)
Everything can be clearly seen so in that matter it is fine. Spyker if you want to redesign it, feel free
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Enlistment (Brutal)
Pretty interesting map! So many deep parts, thats not so cool, but generally good map for teamplaying. The first parts of map is not so cool as next, so many ppl can lost interes for playing that the bad side of map.
Map is too hard for me, imo its 4-5* brutal so some of pro testers should test it. Gameplay wasnt tested well but here is some results:
1.Tiles layers should be lees(about 30% is unused)
Map is too hard for me, imo its 4-5* brutal so some of pro testers should test it. Gameplay wasnt tested well but here is some results:
1.Tiles layers should be lees(about 30% is unused)
SpoilerShow
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7.-
- Posts: 39
- Joined: Mon May 12, 2014 6:24 pm
- Player profile: http://ddnet.tw/players/mB-46--32--124--32-mikey12/
- Mapper profile: http://ddnet.tw/mappers/mikey12/
Re: Enlistment (Brutal)
Fixed most of what you said.
- Attachments
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- Enlistment.map
- (614.9 KiB) Downloaded 94 times
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- Posts: 4
- Joined: Tue Sep 29, 2015 2:56 am
Re: Enlistment (Brutal)
I have no clue about the graphical stuff so i only checked the gameplay.
First off, BannZay the 2 parts you marked as "boring, overlong or annoyoing" are pretty decent parts, so please dont change them mikey12.
I like this map in generell even though its a bit too faily in my opinion, so i would like you to add some more teleporters, but i guess it's your choice.
Well, i found some stuff i would like to show you:
First off, BannZay the 2 parts you marked as "boring, overlong or annoyoing" are pretty decent parts, so please dont change them mikey12.
I like this map in generell even though its a bit too faily in my opinion, so i would like you to add some more teleporters, but i guess it's your choice.
Well, i found some stuff i would like to show you:
SpoilerShow
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