Enlistment (Brutal)

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mikey12
Posts: 39
Joined: Mon May 12, 2014 6:24 pm
Player profile: http://ddnet.tw/players/mB-46--32--124--32-mikey12/
Mapper profile: http://ddnet.tw/mappers/mikey12/

Enlistment (Brutal)

Post by mikey12 »

Made this map and never got around to releasing it till now:P
Attachments
Enlistment.map
(616.44 KiB) Downloaded 112 times
User avatar
Deeper
COMMUNITY Team
Posts: 696
Joined: Sat Apr 04, 2015 11:10 pm
Location: Russia
Player profile: http://ddnet.tw/players/Deeper/
Mapper profile: http://ddnet.tw/mappers/Deeper/
Clan: Renaissance
Website: http://www.youtube.com/user/TheMatricaTV

Re: Enlistment (Brutal)

Post by Deeper »

vivod
vivod
screenshot_2015-09-03_00-46-10.png (71.83 KiB) Viewed 3749 times
fix these bugs:
TH bugsShow
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s
s
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othersShow
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screenshot_2015-09-03_00-17-58.png (239.66 KiB) Viewed 3749 times
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
mikey12
Posts: 39
Joined: Mon May 12, 2014 6:24 pm
Player profile: http://ddnet.tw/players/mB-46--32--124--32-mikey12/
Mapper profile: http://ddnet.tw/mappers/mikey12/

Re: Enlistment (Brutal)

Post by mikey12 »

Thanks for looking at it! I fixed what you said. I dont have any other tiles for the map so if someone wants to they could change them but i feel that most people use entities only so i dont think that how maps look is as important but i may be wrong.
Attachments
Enlistment.map
(614.9 KiB) Downloaded 112 times
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IRGNW
Posts: 398
Joined: Fri Mar 13, 2015 11:46 am
Player profile: http://ddnet.tw/players/IRGNW/
Mapper profile: http://ddnet.tw/mappers/IRGNW/

Re: Enlistment (Brutal)

Post by IRGNW »

Map must looks how it wanna mapper, ddnet havent patterns for designing maps
Image
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Knight
Posts: 132
Joined: Tue Jan 27, 2015 10:25 pm
Player profile: http://ddnet.tw/players/Knight-32--58-3/
Mapper profile: http://ddnet.tw/mappers/Knight-32--58-3/

Re: Enlistment (Brutal)

Post by Knight »

The design of the map doesn't matter, as long as: 1st you can see things clearly. 2nd look at the map in all light conditions. And 3rd no inappropriate images. Ofc there is probably some things that i left out, but you get the picture.
iMTGmember
Spyker
Posts: 559
Joined: Thu Oct 30, 2014 5:06 pm
Player profile: http://ddnet.tw/players/Spyker/
Mapper profile: http://ddnet.tw/mappers/Spyker/

Re: Enlistment (Brutal)

Post by Spyker »

if you want I can redesign it keeping your parts without changes...
and I dont think people play usually with entities because usually ddnet maps have good design to be played with entities
mikey12
Posts: 39
Joined: Mon May 12, 2014 6:24 pm
Player profile: http://ddnet.tw/players/mB-46--32--124--32-mikey12/
Mapper profile: http://ddnet.tw/mappers/mikey12/

Re: Enlistment (Brutal)

Post by mikey12 »

Everything can be clearly seen so in that matter it is fine. Spyker if you want to redesign it, feel free
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BannZay
Posts: 837
Joined: Mon May 04, 2015 12:26 am
Location: Ukraine
Player profile: http://ddnet.tw/players/BannZay
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Re: Enlistment (Brutal)

Post by BannZay »

Pretty interesting map! So many deep parts, thats not so cool, but generally good map for teamplaying. The first parts of map is not so cool as next, so many ppl can lost interes for playing that the bad side of map.

Map is too hard for me, imo its 4-5* brutal so some of pro testers should test it. Gameplay wasnt tested well but here is some results:
1.Tiles layers should be lees(about 30% is unused)
SpoilerShow
2.
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3.
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4.
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5.
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6.
screenshot_2015-09-25_00-24-42.png
screenshot_2015-09-25_00-24-42.png (204.08 KiB) Viewed 3568 times
7.
screenshot_2015-09-25_00-30-09.png
screenshot_2015-09-25_00-30-09.png (135.14 KiB) Viewed 3568 times
mikey12
Posts: 39
Joined: Mon May 12, 2014 6:24 pm
Player profile: http://ddnet.tw/players/mB-46--32--124--32-mikey12/
Mapper profile: http://ddnet.tw/mappers/mikey12/

Re: Enlistment (Brutal)

Post by mikey12 »

Fixed most of what you said.
Attachments
Enlistment.map
(614.9 KiB) Downloaded 94 times
FunkyGnome
Posts: 4
Joined: Tue Sep 29, 2015 2:56 am

Re: Enlistment (Brutal)

Post by FunkyGnome »

I have no clue about the graphical stuff so i only checked the gameplay.

First off, BannZay the 2 parts you marked as "boring, overlong or annoyoing" are pretty decent parts, so please dont change them mikey12.
I like this map in generell even though its a bit too faily in my opinion, so i would like you to add some more teleporters, but i guess it's your choice.

Well, i found some stuff i would like to show you:
SpoilerShow
Only one tile to hammer the other tee unfreeze, maybe you should remove some freeze there.
Only one tile to hammer the other tee unfreeze, maybe you should remove some freeze there.
screenshot_2015-09-28_18-22-11.png (233.13 KiB) Viewed 3515 times
This deep is reaaaaally faily, it's a pain to try to get the tee in the hole. (Maybe remove some hookthroughs)
This deep is reaaaaally faily, it's a pain to try to get the tee in the hole. (Maybe remove some hookthroughs)
screenshot_2015-09-28_18-26-56.png (209.71 KiB) Viewed 3515 times
Add some teleporter there, that part is too punishing.
Add some teleporter there, that part is too punishing.
screenshot_2015-09-28_18-27-15.png (177.51 KiB) Viewed 3515 times
You should work with checkpoints here,it's to easy to fall into th wrong teleporter.
You should work with checkpoints here,it's to easy to fall into th wrong teleporter.
screenshot_2015-09-28_18-28-18.png (357.8 KiB) Viewed 3515 times
Annoying part, you have to hook perfectly to get through it.
Annoying part, you have to hook perfectly to get through it.
screenshot_2015-09-28_18-29-48.png (206.34 KiB) Viewed 3515 times
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