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Re: Aim 11.0

Posted: Mon Aug 03, 2015 6:41 pm
by hi_leute_gll
That are the same parts like in the last Aim maps - just in another order.
Don't know for what i need a copy of it, if i can play the original.

Re: Aim 11.0

Posted: Mon Aug 03, 2015 7:00 pm
by Kayumi
Release, Aim maps are really awesome. c:

Re: Aim 11.0

Posted: Mon Aug 03, 2015 7:16 pm
by Lady Saavik
It means you tested it and there are no bugs and map is ready for release?

Re: Aim 11.0

Posted: Mon Aug 03, 2015 7:25 pm
by Welf
You probably missunderstood Kayumi (and the others?) ^^
We are talking about release in general and not about ready (and tested) for release

Re: Aim 11.0

Posted: Mon Aug 03, 2015 7:34 pm
by hi_leute_gll
Most of the others were talking about previous Aim maps and not about this one.

Re: Aim 11.0

Posted: Mon Aug 03, 2015 7:41 pm
by Lady Saavik
But they see only the title and are judging a map only by name.

Re: Aim 11.0

Posted: Mon Aug 03, 2015 7:47 pm
by Soreu
And that's why their posts here are senseless and useless. In this case, it's pure testers decission if it's worth release or not.

Re: Aim 11.0

Posted: Mon Aug 03, 2015 7:51 pm
by Welf
Since Aim maps are really famous and got played by many people it probably should be released, if it doesn`t suck.
DDnet wants maps, which are played often.
Many people will complain, if we reject Aim 11.0 without good arguments.

Re: Aim 11.0

Posted: Mon Aug 03, 2015 7:54 pm
by hi_leute_gll
They also will complain if we reject it with good arguements, but at least then Testers won't have to waste their time and could test better maps.^^

Re: Aim 11.0

Posted: Mon Aug 03, 2015 8:12 pm
by Lady Saavik
Aoe, first you fighted with me that you didn't promise anything and now you apologize for breaking it :( You are complicated.
You know I tried to make a good logo for the final Aim only because it was last.
But since I'm trying to care much less about DDNet, I don't care what you are mapping and releasing here so don't worry and listen to your fans.