TeeWorld
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- Onion
- Posts: 74
- Joined: Tue Jun 23, 2015 12:57 am
- Location: Germany
- Player profile: http://ddnet.tw/compare/-46-me-39-/onionly-32--46-me-39-/
- Mapper profile: http://ddnet.tw/mappers/-46-me-39-/
Re: TeeWorld
Could you fix the part I mentioned? I guess your map can get released fast after that.Zaiross wrote:
back to the roots - plant onions
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: TeeWorld
SpoilerShow
Tiny unimportant bug.
Make the mark smaller or place more unfreeze-tiles, that is very confusing how it is.
This ninja-part is too hard, imo. And if you fail the end of the nade-part you fall both parts back.
.hi._.leute._.gll. | iMTGmember
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: TeeWorld
about last screen, hi_leutte_gll
U can just ninja through freeze, also this prefinish solo, and map not for overnoobs, I guess this part fine now
U can just ninja through freeze, also this prefinish solo, and map not for overnoobs, I guess this part fine now
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: TeeWorld
looked at it fast, looks ready.Whole map Novice 2, but some things are hard for novice players also faily so novice 3.
Highlights :
Start room design/sound.
Design at all good too.
Whats bad : unfreeze marks (somewhere it marked, somewhere not, weird thing...)
Disabling quads (staying in air) :
Highlights :
Start room design/sound.
Design at all good too.
Whats bad : unfreeze marks (somewhere it marked, somewhere not, weird thing...)
Disabling quads (staying in air) :
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: TeeWorld
Your screen isn't really sensefull fixable, no need to report that.
.hi._.leute._.gll. | iMTGmember
-
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: TeeWorld
Reduce the size of many layers! hi_leute_gll already told you to do this but you didn't...
winter_mountains2 should be external instead of embedded
some tiny bugs/suggestions
winter_mountains2 should be external instead of embedded
some tiny bugs/suggestions
SpoilerShow
- Zaiross
- Posts: 173
- Joined: Sat Apr 25, 2015 3:09 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Zaiross/
- Mapper profile: http://ddnet.tw/mappers/Zaiross/
Re: TeeWorld
- Attachments
-
- TeeWorld.map
- (772.06 KiB) Downloaded 86 times
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: TeeWorld
Besides this "bug" it is ready for release, it should probably be fixed
- Attachments
-
- The unfreeze is hard to see, because of the sun/clouds
- screenshot_2015-09-04_16-19-22.png (342.76 KiB) Viewed 2371 times
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