Holiday's Sky

Share your ddrace-related map with the community.
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eliminator
Posts: 16
Joined: Sun Jul 26, 2015 10:40 am

Re: Holiday's Sky

Post by eliminator »

Hey i added shadows and i fixed some bugs.
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Holiday's Sky.map
(247.17 KiB) Downloaded 94 times
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hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Holiday's Sky

Post by hi_leute_gll »

This map has some design and gameplay issues, but fixable.
All in all it's style is rather classical, but not bad.

As general tip:
Try to give tees some space in the parts, imagine there are 10 people at the same time in your parts and how you could make their life easier with space and plattforms then.
.hi._.leute._.gll. | iMTGmember
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BannZay
Posts: 837
Joined: Mon May 04, 2015 12:26 am
Location: Ukraine
Player profile: http://ddnet.tw/players/BannZay
Mapper profile: http://ddnet.tw/mappers/BannZay/

Re: Holiday's Sky

Post by BannZay »

Still very buggy,so testing map together with mapper only
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.tw/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: Holiday's Sky

Post by Welf »

I had a short look at it (not really a full test)

I am not sure if this map should be released. I think yes, but we have to work on your mapping style.
It is easy to notice that you just started at mapping, i am just showing you some major issues.
The drag parts are really tight, beginners can't jump that exact, you should make some more space between the corners.
It is really weird for noobs to understand your marks. In one part you are fail if you forget to go in the (a little bit) hidden solo off.
SpoilerShow
here you get spammed everytime you restart the part, change that. (besides that the idea of the part is cool with the "invisible" tiles)
here you get spammed everytime you restart the part, change that. (besides that the idea of the part is cool with the "invisible" tiles)
screenshot_2015-08-29_05-09-58.png (484.02 KiB) Viewed 2098 times
you should make hookthrough with unhookables instead of hookables
you should make hookthrough with unhookables instead of hookables
screenshot_2015-08-29_05-08-30.png (378.8 KiB) Viewed 2098 times
You use many different images for hook/unhook, this is too confusing (especially for beginners)
You use many different images for hook/unhook, this is too confusing (especially for beginners)
screenshot_2015-08-29_05-08-12.png (375.66 KiB) Viewed 2098 times
if you make lines like that to mark e.g. unsolo, you should do it like did (maybe use another color, mine is bad here, because it is hard to see)
if you make lines like that to mark e.g. unsolo, you should do it like did (maybe use another color, mine is bad here, because it is hard to see)
screenshot_2015-08-29_05-05-44.png (415.97 KiB) Viewed 2098 times
eliminator
Posts: 16
Joined: Sun Jul 26, 2015 10:40 am

Re: Holiday's Sky

Post by eliminator »

Thank you Welf for you testing :D. I fixed all the things ... only one i didn't fix because i want it (imegines for hook/unhook) i like when on map is more colours. Maybe i must do "info room" and than it's easy to understand which one is hook or unhook.
(sry for my bad english)
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Holiday's Sky.map
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eliminator
Posts: 16
Joined: Sun Jul 26, 2015 10:40 am

Re: Holiday's Sky

Post by eliminator »

:P
Attachments
Holiday's Sky.map
(247.31 KiB) Downloaded 89 times
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Broken
Posts: 404
Joined: Sat May 10, 2014 12:25 pm
Player profile: http://ddnet.tw/players/Broken/
Mapper profile: http://ddnet.tw/mappers/Broken/

Re: Holiday's Sky

Post by Broken »

it still needs a lot of work man. try harder! don't make it so ugly. about 1/3 parts are good, make them the same difficulty and fun to do. can't pass as it is.
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.tw/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: Holiday's Sky

Post by Welf »

Broken told you what to do, i will archive it until you did a rework. i hope you understand what we want from you.
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