Holiday's Sky
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 16
- Joined: Sun Jul 26, 2015 10:40 am
Re: Holiday's Sky
Hey i added shadows and i fixed some bugs.
- Attachments
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- Holiday's Sky.map
- (247.17 KiB) Downloaded 94 times
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Holiday's Sky
This map has some design and gameplay issues, but fixable.
All in all it's style is rather classical, but not bad.
As general tip:
Try to give tees some space in the parts, imagine there are 10 people at the same time in your parts and how you could make their life easier with space and plattforms then.
All in all it's style is rather classical, but not bad.
As general tip:
Try to give tees some space in the parts, imagine there are 10 people at the same time in your parts and how you could make their life easier with space and plattforms then.
.hi._.leute._.gll. | iMTGmember
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Holiday's Sky
Still very buggy,so testing map together with mapper only
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Holiday's Sky
I had a short look at it (not really a full test)
I am not sure if this map should be released. I think yes, but we have to work on your mapping style.
It is easy to notice that you just started at mapping, i am just showing you some major issues.
The drag parts are really tight, beginners can't jump that exact, you should make some more space between the corners.
It is really weird for noobs to understand your marks. In one part you are fail if you forget to go in the (a little bit) hidden solo off.
I am not sure if this map should be released. I think yes, but we have to work on your mapping style.
It is easy to notice that you just started at mapping, i am just showing you some major issues.
The drag parts are really tight, beginners can't jump that exact, you should make some more space between the corners.
It is really weird for noobs to understand your marks. In one part you are fail if you forget to go in the (a little bit) hidden solo off.
SpoilerShow
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- Posts: 16
- Joined: Sun Jul 26, 2015 10:40 am
Re: Holiday's Sky
Thank you Welf for you testing . I fixed all the things ... only one i didn't fix because i want it (imegines for hook/unhook) i like when on map is more colours. Maybe i must do "info room" and than it's easy to understand which one is hook or unhook.
(sry for my bad english)
(sry for my bad english)
- Attachments
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- Holiday's Sky.map
- (247.09 KiB) Downloaded 89 times
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- Posts: 16
- Joined: Sun Jul 26, 2015 10:40 am
Re: Holiday's Sky
- Attachments
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- Holiday's Sky.map
- (247.31 KiB) Downloaded 89 times
- Broken
- Posts: 404
- Joined: Sat May 10, 2014 12:25 pm
- Player profile: http://ddnet.tw/players/Broken/
- Mapper profile: http://ddnet.tw/mappers/Broken/
Re: Holiday's Sky
it still needs a lot of work man. try harder! don't make it so ugly. about 1/3 parts are good, make them the same difficulty and fun to do. can't pass as it is.
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Holiday's Sky
Broken told you what to do, i will archive it until you did a rework. i hope you understand what we want from you.
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