Nocturne.
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Kill4FuN
- Posts: 3
- Joined: Mon Jul 20, 2015 7:52 pm
- Player profile: http://ddnet.tw/players/Kill4FuN/
Nocturne.
Hello, Kill4FuN here!
This is my first map. Quite long, but I think not much boring
I tested it with BisZ and kleiner Freund, thanks for finding some bugs!
(edit: OLD ONE, removed trash from images & embeded important file, sorry, forgot ) (edit2: NEW ONE)
This is my first map. Quite long, but I think not much boring
I tested it with BisZ and kleiner Freund, thanks for finding some bugs!
(edit: OLD ONE, removed trash from images & embeded important file, sorry, forgot ) (edit2: NEW ONE)
Last edited by Kill4FuN on Wed Jul 22, 2015 3:23 pm, edited 1 time in total.
- Kill4FuN
- Posts: 3
- Joined: Mon Jul 20, 2015 7:52 pm
- Player profile: http://ddnet.tw/players/Kill4FuN/
Re: Nocturne.
Yes, I'm playing lol sometimes, but I've not even thought about this champion when creating map
1st time I named this map "nightmare", then I checked that this name already exist, so I have to make another logo >.<
1st time I named this map "nightmare", then I checked that this name already exist, so I have to make another logo >.<
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.tw/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Re: Nocturne.
Usually in all maps that corners have tele too (suggestion)
-
- Posts: 921
- Joined: Sun Jun 01, 2014 12:28 pm
- Player profile: http://ddnet.tw/players/Ama/
- Mapper profile: http://ddnet.tw/mappers/Ama/
Re: Nocturne.
Archive
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Nocturne.
Ryozuki:
Triangle tiles can be an entity or not, but it should be one or the other consistently.
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.tw/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Re: Nocturne.
Lady Saavik wrote:Ryozuki:Triangle tiles can be an entity or not, but it should be one or the other consistently.
Ryozuki wrote:(suggestion)
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Nocturne.
I can read. Stupid suggestion to make this part tight and harder.
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Nocturne.
Ok Lady calm down, i'm with Ryozuki because it seems so bugged without it... mapper can change the map and make it larger but we're talking about design not gameplay...
Anyway i tested the map and a lot of parts are SO UNBALANCED... tune parts seems brutal, other are so long repetitive and boring.... you have nice iideas but i think you must do a map for every idea you have, not a mess up...
I can't rate your map because it's too unbalanced, but it's on 3*mod...
Anyway i tested the map and a lot of parts are SO UNBALANCED... tune parts seems brutal, other are so long repetitive and boring.... you have nice iideas but i think you must do a map for every idea you have, not a mess up...
I can't rate your map because it's too unbalanced, but it's on 3*mod...
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