Solomap "Hermit" by Rogue
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- Ñı©Ø
- Posts: 1927
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Re: Solomap "Hermit" by Rogue
Okay i'm not forcing no one, it's just if he did the logo as entitie this mean he is looking for a logo and put it there with entitie for remember where to put it... i'm not a cold robot who have the mission to test maps... i do more... also someone know something better than cooltext for logos?
- hi_leute_gll
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Re: Solomap "Hermit" by Rogue
Photoshop.Ñı©Ø wrote:also someone know something better than cooltext for logos?
.hi._.leute._.gll. | iMTGmember
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- Posts: 57
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Re: Solomap "Hermit" by Rogue
Fixed 2 small design bugs.
- IRGNW
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Re: Solomap "Hermit" by Rogue
Sorry but, i dont like map, map seems like a Thomas, boring failable parts. Veeery boring and not creativity
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Re: Solomap "Hermit" by Rogue
I was on holiday for 2 weeks, now I'm back and I've fixed some things again^^
Are there any other opinions about the map? I appreciate feedback
Are there any other opinions about the map? I appreciate feedback
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Re: Solomap "Hermit" by Rogue
I had a look at it, probably solo 3, it's nice for speedrunners
I am wondering about the jetpack off tiles in the top right of the map.
You used 0 teleports, that can be cool, but now the gameplay is like this:
2 secs trying a part-> 5-15 secs running back to the original position
you should put tele instead, this running back all the time is really annoying
edit: found the reason for jetpack off ^^
edit2: added some screenshots
I am wondering about the jetpack off tiles in the top right of the map.
You used 0 teleports, that can be cool, but now the gameplay is like this:
2 secs trying a part-> 5-15 secs running back to the original position
you should put tele instead, this running back all the time is really annoying
edit: found the reason for jetpack off ^^
edit2: added some screenshots
SpoilerShow
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Re: Solomap "Hermit" by Rogue
Thank you for testing!
- fixed shadow bugs
- fixed the "maybe cheatable part"
I personally want, that this map hasn't got any teles. So I put unfreeze tiles where you (maybe) have to run back a lot. I found only 1 part (the part which comes after pic1) where it's reasonable to put unfreeze. You mentioned that there are more of them, could you tell me those please? Sometimes you make a hard cheat easier when you add unfreeze for the way back.
PS: My computer was broken 1 1/2 weeks, that's why it took so long to response
- fixed shadow bugs
- fixed the "maybe cheatable part"
I personally want, that this map hasn't got any teles. So I put unfreeze tiles where you (maybe) have to run back a lot. I found only 1 part (the part which comes after pic1) where it's reasonable to put unfreeze. You mentioned that there are more of them, could you tell me those please? Sometimes you make a hard cheat easier when you add unfreeze for the way back.
PS: My computer was broken 1 1/2 weeks, that's why it took so long to response
- Knight
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Re: Solomap "Hermit" by Rogue
This map would be 3* solo, the ideas are good. However, the fun side of the map completely subsides to the annoying fails that occur in the map. I will be moving this map to archive, although if the mapper decides to edit the map(e.g making the map less faily) then it could possibly still be released.
iMTGmember
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Re: Solomap "Hermit" by Rogue
hahaha ur right"Ninjed wrote:tournament map lol
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