Night Sky 2 by Zaiross
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Onion
- Posts: 74
- Joined: Tue Jun 23, 2015 12:57 am
- Location: Germany
- Player profile: http://ddnet.tw/compare/-46-me-39-/onionly-32--46-me-39-/
- Mapper profile: http://ddnet.tw/mappers/-46-me-39-/
Re: Night Sky 2 by Zaiross
First of all I have to say that i really like this map. A simple design as in "Limbo" and some really nice parts for moderate!
I even like the idea of background music. You chose it well, but exspecially at the beginning of the music it sounds like you listen with a broken headphone :/ At least this changes after some seconds. Im not sure whether its supposed to be.. rain?! Nevermind
I'd set this map as a 2-star moderate!
There are still a lot of graphic bugs inside the walls, but I dont think its needed to fix them.
Still found some other things to mention :
I even like the idea of background music. You chose it well, but exspecially at the beginning of the music it sounds like you listen with a broken headphone :/ At least this changes after some seconds. Im not sure whether its supposed to be.. rain?! Nevermind
I'd set this map as a 2-star moderate!
There are still a lot of graphic bugs inside the walls, but I dont think its needed to fix them.
Still found some other things to mention :
- Attachments
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- its finish room, but i dont care :P add freeze behind the shield
- screenshot_2015-08-14_17-56-15.png (147.68 KiB) Viewed 2552 times
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- please dont make it able to reach the finish room without finishing! amny players could block eachother in this tele. add a finish line before
- screenshot_2015-08-14_17-55-20.png (60.14 KiB) Viewed 2552 times
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- Spreas don't fit next to spikes :D but your choice!
- screenshot_2015-08-14_17-52-43.png (56.93 KiB) Viewed 2552 times
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- missing hookthrough
- screenshot_2015-08-14_17-45-50.png (243.7 KiB) Viewed 2552 times
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- missing hookthrough
- screenshot_2015-08-14_17-45-30.png (221.36 KiB) Viewed 2552 times
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- these blue spikes... I would prefer black to keep the style
- screenshot_2015-08-14_17-45-09.png (89.38 KiB) Viewed 2552 times
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- you just fall down if you spawn here, maybe set a platform or a different spawn?
- screenshot_2015-08-14_17-42-59.png (122.96 KiB) Viewed 2552 times
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- this needs to be unhook
- screenshot_2015-08-14_17-38-38.png (110.91 KiB) Viewed 2552 times
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- this needs to be unhook
- screenshot_2015-08-14_17-37-39.png (91.47 KiB) Viewed 2552 times
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- the blue spikes ruin the limbo style in my opinion :/ maybe think about using black spikes there as well
- screenshot_2015-08-14_17-36-16.png (142.99 KiB) Viewed 2552 times
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- add freeze behind
- screenshot_2015-08-14_17-23-49.png (91.44 KiB) Viewed 2552 times
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- add freeze behind
- screenshot_2015-08-14_17-23-43.png (80.58 KiB) Viewed 2552 times
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- add freeze behind
- screenshot_2015-08-14_17-22-44.png (87.64 KiB) Viewed 2552 times
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- hold what? Hook! :D add please :)
- screenshot_2015-08-14_17-21-39.png (83.79 KiB) Viewed 2552 times
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- add freeze behind
- screenshot_2015-08-14_17-18-26.png (73.88 KiB) Viewed 2552 times
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- recommenDDDDed, please
- screenshot_2015-08-14_17-13-14.png (156.22 KiB) Viewed 2552 times
back to the roots - plant onions
- Onion
- Posts: 74
- Joined: Tue Jun 23, 2015 12:57 am
- Location: Germany
- Player profile: http://ddnet.tw/compare/-46-me-39-/onionly-32--46-me-39-/
- Mapper profile: http://ddnet.tw/mappers/-46-me-39-/
Re: Night Sky 2 by Zaiross
Please check that and correct itZaiross wrote:Hey, i m back with new moderate. Have fun
After that I think we can release your map!
back to the roots - plant onions
- Knight
- Posts: 132
- Joined: Tue Jan 27, 2015 10:25 pm
- Player profile: http://ddnet.tw/players/Knight-32--58-3/
- Mapper profile: http://ddnet.tw/mappers/Knight-32--58-3/
Re: Night Sky 2 by Zaiross
In my opinion the blue spikes are rather nice, because they go on BLUE tiles. However on the sixth screen, maybe make a new layer of spikes that are the same colour and transparency as the hookthrough tiles ^^
iMTGmember
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Night Sky 2 by Zaiross
If you fix that hook/unhook-stuff it just gets even more buggy.
.hi._.leute._.gll. | iMTGmember
- Zaiross
- Posts: 173
- Joined: Sat Apr 25, 2015 3:09 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Zaiross/
- Mapper profile: http://ddnet.tw/mappers/Zaiross/
Re: Night Sky 2 by Zaiross
- Attachments
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- NightSky2.map
- (1.88 MiB) Downloaded 86 times
- Onion
- Posts: 74
- Joined: Tue Jun 23, 2015 12:57 am
- Location: Germany
- Player profile: http://ddnet.tw/compare/-46-me-39-/onionly-32--46-me-39-/
- Mapper profile: http://ddnet.tw/mappers/-46-me-39-/
Re: Night Sky 2 by Zaiross
Tested it again. Its a nice 2 or 3 star moderate map
Just found 2 little "bugs", there are no cheats or bugs left then
In my opinion this map can get released after you fixed it. But another tester should watch over it before releasing.
Just found 2 little "bugs", there are no cheats or bugs left then
In my opinion this map can get released after you fixed it. But another tester should watch over it before releasing.
- Attachments
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- so as you keep blue spikes on blue blocks these 2 should be blue as well
- screenshot_2015-08-16_15-59-17.png (79.73 KiB) Viewed 2492 times
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- missing freeze edge (all other edges in this part have freeze there)
- screenshot_2015-08-16_15-58-20.png (72.34 KiB) Viewed 2492 times
back to the roots - plant onions
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Night Sky 2 by Zaiross
release it finally
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Night Sky 2 by Zaiross
http://forum.ddnet.tw/viewtopic.php?f=1 ... =30#p20966
Postby BannZay » Thu Aug 06, 2015 6:40 pm
Hello?
Postby BannZay » Thu Aug 06, 2015 6:40 pm
Hello?
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