[MODERATE] A DAY IN SPACE
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Re: [MODERATE] A DAY IN SPACE
But there is a different possiblity to make the freeze without all these numbers, so he can change it
- BannZay
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Re: [MODERATE] A DAY IN SPACE
So every ddnetclient user would have troubles? How its can be not related?BeaR wrote:Low fps are caused by unoptimized text rendering, so not really a map-related issue. Therefore I would ignore it imho.
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Re: [MODERATE] A DAY IN SPACE
• * - [ Version 6 ] - * •
• * - [ What is changed!? ] - * •
• Freeze type is changed •
• Freeze type is changed •
- Soreu
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Re: [MODERATE] A DAY IN SPACE
Two weeks and not even downloaded, huh?
Thought this topic is sticked because mapper already wait for long time and this map should have higher priority in testing order, so is someone going to take a look on it? I also see only one opinion about gameplay.
Thought this topic is sticked because mapper already wait for long time and this map should have higher priority in testing order, so is someone going to take a look on it? I also see only one opinion about gameplay.
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- Ñı©Ø
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Re: [MODERATE] A DAY IN SPACE
I tested it! I just found one critical bug: mapper forgot to put rifle at pre-last part... map is ready for release 3*mod
- Soreu
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Re: [MODERATE] A DAY IN SPACE
Same as with IT'S SO BLUE!
//These TOteles placed in air in a way that after falling in tele I'm unable to "get out" annoys only me?
smaller FPS drop with entities overlay, and looks way more clean + teleport will be better visibleSoreu wrote:Btw, whole freeze on this map could be made with Game layer, combined with simple cfg file:Which due to new feature, now can be added even via editor onlyCode: Select all
sv_freeze_delay 1
//These TOteles placed in air in a way that after falling in tele I'm unable to "get out" annoys only me?
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- BannZay
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Re: [MODERATE] A DAY IN SPACE
I guess mapper shouldnt make this endless fall on maps. And I always follow this rule. But how can I see its not rule for testers and many maps was released with this...Soreu wrote:
//These TOteles placed in air in a way that after falling in tele I'm unable to "get out" annoys only me?
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Re: [MODERATE] A DAY IN SPACE
i had another look at the map
the gameplay is okay (besides screenshots).
it seems like you are inactive. if you don't answer in the next week, i will archive this.
maybe also try to talk to mapper on forum, if somebody sees him
@Soreu: if you do sv_freeze_delay 1, you add a cheat (4th screenshot)
i would also suggest to add unfreeze in the filter
the gameplay is okay (besides screenshots).
it seems like you are inactive. if you don't answer in the next week, i will archive this.
maybe also try to talk to mapper on forum, if somebody sees him
@Soreu: if you do sv_freeze_delay 1, you add a cheat (4th screenshot)
i would also suggest to add unfreeze in the filter
SpoilerShow
Re: [MODERATE] A DAY IN SPACE
you forgot to add laser
- Ñı©Ø
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Re: [MODERATE] A DAY IN SPACE
I already posted this bug before :IRayB. wrote: you forgot to add laser
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