[MODERATE] A DAY IN SPACE

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Welf
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Re: [MODERATE] A DAY IN SPACE

Post by Welf »

But there is a different possiblity to make the freeze without all these numbers, so he can change it
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BannZay
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Re: [MODERATE] A DAY IN SPACE

Post by BannZay »

BeaR wrote:Low fps are caused by unoptimized text rendering, so not really a map-related issue. Therefore I would ignore it imho.
So every ddnetclient user would have troubles? How its can be not related?
Gdog
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Re: [MODERATE] A DAY IN SPACE

Post by Gdog »

• * - [ Version 6 ] - * •
A DAY IN SPACE.map
(222.42 KiB) Downloaded 136 times
• * - [ What is changed!? ] - * •
• Freeze type is changed •
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Soreu
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Re: [MODERATE] A DAY IN SPACE

Post by Soreu »

Two weeks and not even downloaded, huh?
Thought this topic is sticked because mapper already wait for long time and this map should have higher priority in testing order, so is someone going to take a look on it? I also see only one opinion about gameplay.
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Ñı©Ø
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Re: [MODERATE] A DAY IN SPACE

Post by Ñı©Ø »

I tested it! I just found one critical bug: mapper forgot to put rifle at pre-last part... map is ready for release 3*mod
screenshot_2015-08-28_08-15-27.png
screenshot_2015-08-28_08-15-27.png (167.42 KiB) Viewed 2260 times
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Soreu
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Re: [MODERATE] A DAY IN SPACE

Post by Soreu »

Same as with IT'S SO BLUE!
Soreu wrote:Btw, whole freeze on this map could be made with Game layer, combined with simple cfg file:

Code: Select all

sv_freeze_delay 1
Which due to new feature, now can be added even via editor only
smaller FPS drop with entities overlay, and looks way more clean + teleport will be better visible


//These TOteles placed in air in a way that after falling in tele I'm unable to "get out" annoys only me?
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BannZay
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Re: [MODERATE] A DAY IN SPACE

Post by BannZay »

Soreu wrote:
//These TOteles placed in air in a way that after falling in tele I'm unable to "get out" annoys only me?
I guess mapper shouldnt make this endless fall on maps. And I always follow this rule. But how can I see its not rule for testers and many maps was released with this...
Welf
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Re: [MODERATE] A DAY IN SPACE

Post by Welf »

i had another look at the map
the gameplay is okay (besides screenshots).
it seems like you are inactive. if you don't answer in the next week, i will archive this.
maybe also try to talk to mapper on forum, if somebody sees him



@Soreu: if you do sv_freeze_delay 1, you add a cheat (4th screenshot)
i would also suggest to add unfreeze in the filter
SpoilerShow
can you add some space? in a group this might be annoying (people can't dodge so they block each other)
can you add some space? in a group this might be annoying (people can't dodge so they block each other)
screenshot_2015-09-20_16-32-16.png (146.3 KiB) Viewed 2192 times
why is this here? for me it is a waste of 3 seconds (add unfreeze or remove)
why is this here? for me it is a waste of 3 seconds (add unfreeze or remove)
screenshot_2015-09-20_16-27-29.png (120.04 KiB) Viewed 2192 times
put tp a little down and add platform at the left, so people wont fall back
put tp a little down and add platform at the left, so people wont fall back
screenshot_2015-09-20_16-23-48.png (203.08 KiB) Viewed 2192 times
can you remove this and put freeze below? here is not much space, you want to jump to the left (and might disturb others)<br />you might also remove the whole part, a faily solo isn't that cool<br /><br />It is also annoying to do the solo part and falling back while going left
can you remove this and put freeze below? here is not much space, you want to jump to the left (and might disturb others)
you might also remove the whole part, a faily solo isn't that cool

It is also annoying to do the solo part and falling back while going left
screenshot_2015-09-20_16-23-27.png (107.96 KiB) Viewed 2192 times
RayB.
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Re: [MODERATE] A DAY IN SPACE

Post by RayB. »

screenshot_2015-09-20_16-31-11.png
screenshot_2015-09-20_16-31-11.png (63.95 KiB) Viewed 2189 times
you forgot to add laser
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Ñı©Ø
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Re: [MODERATE] A DAY IN SPACE

Post by Ñı©Ø »

RayB. wrote: you forgot to add laser
I already posted this bug before :I
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