[MODERATE] A DAY IN SPACE
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: [MODERATE] A DAY IN SPACE
Oh yeah omfg... lol ok maybe just... put some unfreeze 1/5 so isn't cheatable as 1/2
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: [MODERATE] A DAY IN SPACE
No mapper response for 11 days, archive for now.
-
- Posts: 32
- Joined: Tue Jun 23, 2015 8:52 am
- Location: Space
- Player profile: http://ddnet.tw/skins/index.php?filter=cgdog
Re: [MODERATE] A DAY IN SPACE
Version 3 :
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: [MODERATE] A DAY IN SPACE
I see EVERYTHING is HD
make freeze, background, walls etc etc Detail NO in editor, it's not playable right now
make freeze, background, walls etc etc Detail NO in editor, it's not playable right now
-
- Posts: 32
- Joined: Tue Jun 23, 2015 8:52 am
- Location: Space
- Player profile: http://ddnet.tw/skins/index.php?filter=cgdog
Re: [MODERATE] A DAY IN SPACE
Version 4 :
• NEW THINGS ON THE VERSION •
• Teleports are changed
• Bugs fixed
• Block time is decreased to 1 second
• Some parts are changed
• Teleports are changed
• Bugs fixed
• Block time is decreased to 1 second
• Some parts are changed
-
- Posts: 32
- Joined: Tue Jun 23, 2015 8:52 am
- Location: Space
- Player profile: http://ddnet.tw/skins/index.php?filter=cgdog
Re: [MODERATE] A DAY IN SPACE
• LINK IS UPDATED •
-
- Posts: 32
- Joined: Tue Jun 23, 2015 8:52 am
- Location: Space
- Player profile: http://ddnet.tw/skins/index.php?filter=cgdog
Re: [MODERATE] A DAY IN SPACE
• * - [ Version 5 ] - * •
• * - [ What is changed!? ] - * •
• Some parts changed •
• Bugs fixed •
• Some parts changed •
• Bugs fixed •
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: [MODERATE] A DAY IN SPACE
Usual moderate map with not bad gameplay.
Start line is duplicated by front layer, looks unusually but nothing more (idk is decision or you miss this)
But it is impossible to play with entities. My usual fps is 900-1300. On this map 50-300, remove swiches please . Also this 111111 looks bad. If u like this idea of 1 second freeze u can make smthing like this
Start line is duplicated by front layer, looks unusually but nothing more (idk is decision or you miss this)
But it is impossible to play with entities. My usual fps is 900-1300. On this map 50-300, remove swiches please . Also this 111111 looks bad. If u like this idea of 1 second freeze u can make smthing like this
- Attachments
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- wrong mark (jetpack is not endless jumps)
- 44.png (56.16 KiB) Viewed 2714 times
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- So many useless tele/switches
- 33.png (265.83 KiB) Viewed 2714 times
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: [MODERATE] A DAY IN SPACE
Most parts are very basic and standard, the hook-tele is used very well, but that is the only highlight in that map.
.hi._.leute._.gll. | iMTGmember
Re: [MODERATE] A DAY IN SPACE
Low fps are caused by unoptimized text rendering, so not really a map-related issue. Therefore I would ignore it imho.
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