HellCore

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MaDLeX
Posts: 23
Joined: Fri May 01, 2015 7:03 pm
Player profile: http://ddnet.tw/players/MaDLeX/
Mapper profile: http://ddnet.tw/mappers/MaDLeX/

Re: HellCore

Post by MaDLeX »

Hi there!

Ok I know what you mean about teles nr. 7 and decided to add some more.

Nice cheat! I modified the part so that you have to use it >:D

And well, I'm a little confused about the hookable roof, I was thinking you had circled the time xD

Here is the new version of the map.

Zerodin: Well, at least the name I chose has a capital C for Core :D That said, I didn't know about a map called this way; shall I rename it then?
Attachments
HellCore.map
(75.41 KiB) Downloaded 73 times
To annoy born you.
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.tw/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: HellCore

Post by Welf »

Name can stay since there is no "Hellcore" (or "HellCore"on ddnet), yet (and it wont come with ddmax releases)

map should be close to be released
Kayumi
Posts: 112
Joined: Wed Aug 20, 2014 7:39 pm
Player profile: http://ddnet.tw/players/gB-46--32--124--32-Kayumi/
Mapper profile: http://ddnet.tw/mappers/Kayumi/

Re: HellCore

Post by Kayumi »

Fels and me have tested the Map, fixed some bugs, and would say that it is a Brutal-4-star map. There are some new ideas here, what results a beautiful gameplay :)
The problem with the tele 7 was well solved ^-^

ready for release. c:
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