HellCore

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MaDLeX
Posts: 23
Joined: Fri May 01, 2015 7:03 pm
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HellCore

Post by MaDLeX »

Hi there!

Here is one of my latest maps with a very oldschool style. It felt like Brutal level during creation. I don't know if the part above tele 9 with the 2 tees unfrozen works well, so I'm waiting for some news about it ^^

Hope you'll enjoy testing the whole map though! :)
Attachments
HellCore.map
(75.44 KiB) Downloaded 114 times
To annoy born you.
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Zgokee
Posts: 82
Joined: Thu Dec 04, 2014 4:59 pm
Location: Texas, USA
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Re: HellCore

Post by Zgokee »

A new MaDLeX map??? Is this real life? Can't wait :)
*posts may contain sarcasm.
Kayumi
Posts: 112
Joined: Wed Aug 20, 2014 7:39 pm
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Re: HellCore

Post by Kayumi »

Haay nice map.
Tested with Welf and we finde few bugs.

in our opinion Brutal (4)
Attachments
screenshot_2015-06-07_21-48-09.png
screenshot_2015-06-07_21-48-09.png (230.32 KiB) Viewed 3797 times
screenshot_2015-06-07_21-26-59.png
screenshot_2015-06-07_21-26-59.png (349.77 KiB) Viewed 3797 times
screenshot_2015-06-07_21-50-49.png
screenshot_2015-06-07_21-50-49.png (394.39 KiB) Viewed 3797 times
screenshot_2015-06-07_21-42-48.png
screenshot_2015-06-07_21-42-48.png (415.43 KiB) Viewed 3797 times
screenshot_2015-06-07_20-59-58.png
screenshot_2015-06-07_20-59-58.png (389.04 KiB) Viewed 3797 times
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Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
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Re: HellCore

Post by Lady Saavik »

Kayumii wrote:Tested with Welf and we finde few bugs.
Kayumii wrote:Tested with Fels
I threw a quick glance over it..
and finde few bugs.
Kayumii wrote:Tested with Welf
we finde few bugs.
I wonder what you mean by "finde" and how to ask it nice please?
Last edited by Lady Saavik on Wed Jun 10, 2015 4:34 pm, edited 3 times in total.
Fels

Re: HellCore

Post by Fels »

ask the illuminates
Kayumi
Posts: 112
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Re: HellCore

Post by Kayumi »

found*.. girl..
Silex
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Re: HellCore

Post by Silex »

I smell something
MaDLeX
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Re: HellCore

Post by MaDLeX »

Hi,

First, I'd be greatly interested in knowing the way you can cheat the part with the upper left area oO

Also, I'd like to know why you'd like more tele nr 7. The catch is not too hard (regards of other parts) and even though the way to go on the right platform might be quite surprising it's not harder and even safer I think: the tee that stays up is able to hook his partner if it fails. Please tell me if you disagree.

I added 2 more freezing tiles for the 3-tee cheat, and modified the 2-tee cheat (still needs validation though); concerning the "hard" solo part, do you mean to add a column of hooks? I fear the tee could fail at top then, and I'd like not to have to add another tele just for this ^^
To annoy born you.
Welf
Posts: 1838
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Re: HellCore

Post by Welf »

Where is the new version of the map? (I can't check if you changed something)
When we wanted you to change the tele nr. 7 part, we thought about the jump, not about the catch (we also needed some time, to understand, that you have to jump there). I tried it a few times, its hard to do it first try iy my opinion (i am not a ultra pro player). It should be your decision ofc.

i made a demo of the cheat, i will send you a demo with it ;)

yeah we thought the tee might fail at the top, because there is no hookable there, thats why whe made the suggestion

btw. nice map, even if it is too hard for me ^^
Zerodin
Posts: 94
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Re: HellCore

Post by Zerodin »

O.o The name Hellcore does already exist, it is one of my maps that was nearly on release on ddmax before they die^^
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