HellCore
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 23
- Joined: Fri May 01, 2015 7:03 pm
- Player profile: http://ddnet.tw/players/MaDLeX/
- Mapper profile: http://ddnet.tw/mappers/MaDLeX/
HellCore
Hi there!
Here is one of my latest maps with a very oldschool style. It felt like Brutal level during creation. I don't know if the part above tele 9 with the 2 tees unfrozen works well, so I'm waiting for some news about it ^^
Hope you'll enjoy testing the whole map though!
Here is one of my latest maps with a very oldschool style. It felt like Brutal level during creation. I don't know if the part above tele 9 with the 2 tees unfrozen works well, so I'm waiting for some news about it ^^
Hope you'll enjoy testing the whole map though!
- Attachments
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- HellCore.map
- (75.44 KiB) Downloaded 114 times
To annoy born you.
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- Posts: 112
- Joined: Wed Aug 20, 2014 7:39 pm
- Player profile: http://ddnet.tw/players/gB-46--32--124--32-Kayumi/
- Mapper profile: http://ddnet.tw/mappers/Kayumi/
Re: HellCore
Haay nice map.
Tested with Welf and we finde few bugs.
in our opinion Brutal (4)
Tested with Welf and we finde few bugs.
in our opinion Brutal (4)
- Attachments
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- screenshot_2015-06-07_21-48-09.png (230.32 KiB) Viewed 3797 times
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- screenshot_2015-06-07_21-26-59.png (349.77 KiB) Viewed 3797 times
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- screenshot_2015-06-07_21-50-49.png (394.39 KiB) Viewed 3797 times
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- screenshot_2015-06-07_21-42-48.png (415.43 KiB) Viewed 3797 times
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- screenshot_2015-06-07_20-59-58.png (389.04 KiB) Viewed 3797 times
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: HellCore
Kayumii wrote:Tested with Welf and we finde few bugs.
Kayumii wrote:Tested with Fels
I threw a quick glance over it..
and finde few bugs.
I wonder what you mean by "finde" and how to ask it nice please?Kayumii wrote:Tested with Welf
we finde few bugs.
Last edited by Lady Saavik on Wed Jun 10, 2015 4:34 pm, edited 3 times in total.
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- Posts: 112
- Joined: Wed Aug 20, 2014 7:39 pm
- Player profile: http://ddnet.tw/players/gB-46--32--124--32-Kayumi/
- Mapper profile: http://ddnet.tw/mappers/Kayumi/
Re: HellCore
found*.. girl..
Re: HellCore
I smell something
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- Posts: 23
- Joined: Fri May 01, 2015 7:03 pm
- Player profile: http://ddnet.tw/players/MaDLeX/
- Mapper profile: http://ddnet.tw/mappers/MaDLeX/
Re: HellCore
Hi,
First, I'd be greatly interested in knowing the way you can cheat the part with the upper left area oO
Also, I'd like to know why you'd like more tele nr 7. The catch is not too hard (regards of other parts) and even though the way to go on the right platform might be quite surprising it's not harder and even safer I think: the tee that stays up is able to hook his partner if it fails. Please tell me if you disagree.
I added 2 more freezing tiles for the 3-tee cheat, and modified the 2-tee cheat (still needs validation though); concerning the "hard" solo part, do you mean to add a column of hooks? I fear the tee could fail at top then, and I'd like not to have to add another tele just for this ^^
First, I'd be greatly interested in knowing the way you can cheat the part with the upper left area oO
Also, I'd like to know why you'd like more tele nr 7. The catch is not too hard (regards of other parts) and even though the way to go on the right platform might be quite surprising it's not harder and even safer I think: the tee that stays up is able to hook his partner if it fails. Please tell me if you disagree.
I added 2 more freezing tiles for the 3-tee cheat, and modified the 2-tee cheat (still needs validation though); concerning the "hard" solo part, do you mean to add a column of hooks? I fear the tee could fail at top then, and I'd like not to have to add another tele just for this ^^
To annoy born you.
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: HellCore
Where is the new version of the map? (I can't check if you changed something)
When we wanted you to change the tele nr. 7 part, we thought about the jump, not about the catch (we also needed some time, to understand, that you have to jump there). I tried it a few times, its hard to do it first try iy my opinion (i am not a ultra pro player). It should be your decision ofc.
i made a demo of the cheat, i will send you a demo with it
yeah we thought the tee might fail at the top, because there is no hookable there, thats why whe made the suggestion
btw. nice map, even if it is too hard for me ^^
When we wanted you to change the tele nr. 7 part, we thought about the jump, not about the catch (we also needed some time, to understand, that you have to jump there). I tried it a few times, its hard to do it first try iy my opinion (i am not a ultra pro player). It should be your decision ofc.
i made a demo of the cheat, i will send you a demo with it
yeah we thought the tee might fail at the top, because there is no hookable there, thats why whe made the suggestion
btw. nice map, even if it is too hard for me ^^
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- Posts: 94
- Joined: Thu May 22, 2014 4:01 pm
- Player profile: http://ddnet.tw/players/gB-46--32--124--32-Zerodin/
- Mapper profile: http://ddnet.tw/mappers/Zerodin/
- YouTube: user/ZeRoDiiN
Re: HellCore
O.o The name Hellcore does already exist, it is one of my maps that was nearly on release on ddmax before they die^^
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