CASTLE LEMONGRAB

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RaiNy
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CASTLE LEMONGRAB

Post by RaiNy »

Castle Lemongrab
Bildschirmfoto 2015-04-08 um 16.58.12.png
Bildschirmfoto 2015-04-08 um 16.58.12.png (1.02 MiB) Viewed 2968 times
It´s a medium map with a few cool parts, just see the pictures. (random pictures)
I like the dark style ^..^
Bildschirmfoto 2015-04-08 um 17.01.05.png
Bildschirmfoto 2015-04-08 um 17.01.05.png (1.95 MiB) Viewed 2968 times
Bildschirmfoto 2015-04-08 um 16.59.16.png
Bildschirmfoto 2015-04-08 um 16.59.16.png (1.51 MiB) Viewed 2968 times
Bildschirmfoto 2015-04-08 um 17.02.16.png
Bildschirmfoto 2015-04-08 um 17.02.16.png (1.6 MiB) Viewed 2968 times
Bildschirmfoto 2015-04-08 um 17.02.47.png
Bildschirmfoto 2015-04-08 um 17.02.47.png (1.63 MiB) Viewed 2968 times
Bildschirmfoto 2015-04-08 um 17.03.06.png
Bildschirmfoto 2015-04-08 um 17.03.06.png (1.79 MiB) Viewed 2968 times
Bildschirmfoto 2015-04-08 um 17.01.24.png
Bildschirmfoto 2015-04-08 um 17.01.24.png (2.39 MiB) Viewed 2968 times
Bildschirmfoto 2015-04-08 um 17.04.37.png
Bildschirmfoto 2015-04-08 um 17.04.37.png (1.76 MiB) Viewed 2968 times
Bildschirmfoto 2015-04-08 um 17.04.43.png
Bildschirmfoto 2015-04-08 um 17.04.43.png (1.92 MiB) Viewed 2968 times
Download:
Castle_Lemongrab.map
(2.04 MiB) Downloaded 99 times
Cfg:
Castle_Lemongrab.cfg
(52 Bytes) Downloaded 95 times
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Soreu
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Re: CASTLE LEMONGRAB

Post by Soreu »

Logo as tileset? really? You used tileset which have gigantic potential, in a way that makes it looks almost ugly - just look at walls fill...

Same with background - if it wouldn't be overly stretched, it woul look better

//Nevertheless, even without such graphical improvements, overall still looks really good
„Vince te ipsum”

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RaiNy
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Re: CASTLE LEMONGRAB

Post by RaiNy »

Yeah Tileset is buggy, don´t got it better. Maybe someone can fix the tileset ^^
The Background is okay in my opinion.

If someone want to fix:
castle_main.png
castle_main.png (388.61 KiB) Viewed 2919 times
Welf
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Re: CASTLE LEMONGRAB

Post by Welf »

Did a testrun on it with dummy, i like the map, some new ideas in there, idk if people like it since some parts might be annoying
seems to be mod 3-5
thanks to Broken for literally doing nothing :D
Attachments
1. delete this whole thingy if you didnt use it, reduce layer size
1. delete this whole thingy if you didnt use it, reduce layer size
screenshot_2015-05-21_04-20-40.png (1.13 MiB) Viewed 2801 times
2. delete unused layer
2. delete unused layer
screenshot_2015-05-21_04-20-20.png (269.66 KiB) Viewed 2801 times
3. red: remove this (dont need them) yellow: remove it here and put it to the other offswitches (people can stand there and block the laser)
3. red: remove this (dont need them) yellow: remove it here and put it to the other offswitches (people can stand there and block the laser)
screenshot_2015-05-21_01-13-23.png (606.68 KiB) Viewed 2801 times
4.is this fail? i can't get up? how does this part work?
4.is this fail? i can't get up? how does this part work?
screenshot_2015-05-21_00-55-53.png (383.52 KiB) Viewed 2801 times
5. idk understand this, you probably can remove it and shift the tp
5. idk understand this, you probably can remove it and shift the tp
screenshot_2015-05-21_00-53-11.png (391.46 KiB) Viewed 2801 times
6. make a gap between to tele, decide if they really should be on the ground
6. make a gap between to tele, decide if they really should be on the ground
screenshot_2015-05-21_00-51-22.png (506.3 KiB) Viewed 2801 times
7. make a gap between to tele, decide if they really should be on the ground
7. make a gap between to tele, decide if they really should be on the ground
screenshot_2015-05-21_00-44-45.png (509.31 KiB) Viewed 2801 times
8. you can mark them as hookthrough, you can hook through them :P
8. you can mark them as hookthrough, you can hook through them :P
screenshot_2015-05-21_00-41-40.png (606.31 KiB) Viewed 2801 times
9. put them closer, you can jump between them
9. put them closer, you can jump between them
screenshot_2015-05-21_00-39-06.png (576.1 KiB) Viewed 2801 times
10. you can bug into each other, maybe more space?
10. you can bug into each other, maybe more space?
screenshot_2015-05-21_00-38-00.png (604.97 KiB) Viewed 2801 times
11. idk understand the sense of this part, it seems to be not needed, because you already got grenade
11. idk understand the sense of this part, it seems to be not needed, because you already got grenade
screenshot_2015-05-21_00-36-37.png (738.61 KiB) Viewed 2801 times
12. entitie bug
12. entitie bug
screenshot_2015-05-21_00-36-04.png (1.03 MiB) Viewed 2801 times
13. entitie bug
13. entitie bug
screenshot_2015-05-21_00-35-09.png (434.28 KiB) Viewed 2801 times
14. add "entities off" sign
14. add "entities off" sign
screenshot_2015-05-21_00-34-08.png (410.19 KiB) Viewed 2801 times
15. add "entities off" sign
15. add "entities off" sign
screenshot_2015-05-21_00-31-39.png (632.64 KiB) Viewed 2801 times
16. you can bug into this, maybe remove all tele and freeze tiles
16. you can bug into this, maybe remove all tele and freeze tiles
screenshot_2015-05-21_00-29-49.png (721.57 KiB) Viewed 2801 times
17. to tele shouldnt be on ground, add unfreeze
17. to tele shouldnt be on ground, add unfreeze
screenshot_2015-05-21_00-28-55.png (557.14 KiB) Viewed 2801 times
18. to tele shouldnt be on ground, add unfreeze
18. to tele shouldnt be on ground, add unfreeze
screenshot_2015-05-21_00-18-04.png (562.18 KiB) Viewed 2801 times
19. design bug
19. design bug
screenshot_2015-05-21_00-13-53.png (364.3 KiB) Viewed 2801 times
20. entitie bug
20. entitie bug
screenshot_2015-05-21_00-10-10.png (673.19 KiB) Viewed 2801 times
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RaiNy
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Re: CASTLE LEMONGRAB

Post by RaiNy »

Fixed, can be released.
Castle_Lemongrab.cfg
(52 Bytes) Downloaded 118 times
Castle_Lemongrab.map
(2.02 MiB) Downloaded 114 times
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RaiNy
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Re: CASTLE LEMONGRAB

Post by RaiNy »

Fixed fix.
Enjoy :)
Castle_Lemongrab.map
(2.02 MiB) Downloaded 124 times
Welf
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Re: CASTLE LEMONGRAB

Post by Welf »

tested with mapper and ama, ready for release, 3 stars moderate
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Soreu
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Re: CASTLE LEMONGRAB

Post by Soreu »

What about marking all types of stoppers instead of only one (might be nice to know that you can't go back) and since i'ts not for teams only moving TOteles from ground? (just suggestion, which i also mentioned good month ago)
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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RaiNy
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Re: CASTLE LEMONGRAB

Post by RaiNy »

You aren´t able to go back even if there are no stoppers. With the stoppers you can´t fail.
by the way, some teleporters have to be on the ground, because gravity is 0.
I think there is no need to fix it.
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deen
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Re: CASTLE LEMONGRAB

Post by deen »

Can you fix the logo? Logos should always be quads, not tiles. It looks pretty bad with tiles:
Attachments
screenshot-20150528@121855.png
screenshot-20150528@121855.png (232.56 KiB) Viewed 2628 times
Lemongrab.png
Lemongrab.png (187.44 KiB) Viewed 2628 times
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