Aim 9.0

Share your ddrace-related map with the community.
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Lady Saavik
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Re: Aim 9.0

Post by Lady Saavik »

So she should write it.
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IRGNW
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Re: Aim 9.0

Post by IRGNW »

Missed teleport.
screenshot_2015-04-09_20-33-42.png
screenshot_2015-04-09_20-33-42.png (490.16 KiB) Viewed 2577 times
screenshot_2015-04-09_20-33-46.png
screenshot_2015-04-09_20-33-46.png (335.91 KiB) Viewed 2577 times
Image
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Aoe
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Re: Aim 9.0

Post by Aoe »

IRGNW wrote:Missed teleport.
screenshot_2015-04-09_20-33-42.png
screenshot_2015-04-09_20-33-46.png
you must be looking at an old version :)
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deen
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Re: Aim 9.0

Post by deen »

Aoe wrote:
IRGNW wrote:Missed teleport.
screenshot_2015-04-09_20-33-42.png
screenshot_2015-04-09_20-33-46.png
you must be looking at an old version :)
Probably because you edited your first post instead of making a new post with the new map version. Always upload maps in a new post so that people can see it.
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Aoe
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Re: Aim 9.0

Post by Aoe »

deen wrote:
Aoe wrote:
IRGNW wrote:Missed teleport.
screenshot_2015-04-09_20-33-42.png
screenshot_2015-04-09_20-33-46.png
you must be looking at an old version :)
Probably because you edited your first post instead of making a new post with the new map version. Always upload maps in a new post so that people can see it.
i did :)
Aoe wrote:Ready for release
Aim 9.0.map
Kayumi
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Re: Aim 9.0

Post by Kayumi »

Map is ready for relese.
In my Opinion (Brutal, 3-4*)
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Aoe
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Re: Aim 9.0

Post by Aoe »

Release date: 11-04-2015 at 10 pm
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hi_leute_gll
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Re: Aim 9.0

Post by hi_leute_gll »

screen1.png
screen1.png (389.91 KiB) Viewed 2500 times
Remove the activate-switch, pls. It is useless and causes bad situations:
If one tee is staying on it, another tee can't use the deactive-switch, so the door won't open.
Also the activate-switch is useless, cause the door is closed by default and you used a time-switch to deactivate it.
3 seconds seems to be very long, or?
screen2.png
screen2.png (339.45 KiB) Viewed 2500 times
Maybe both tees of a team can go the upper way, but i'm not skilled enough to test it.
screen3.png
screen3.png (484.08 KiB) Viewed 2500 times
Generally don't use max speed if it isn't really needed cause it is bugging.
I would suggest to move cp32 on the solo-of tile, to prevent weird situations wich can happen later and it would look better with entities.

There are several graphic issues, especially freeze-tiles behind the walls. Idk if you care about that.
Some hookthrough stuff looks buggy, maybe the one or another could be made a bit better even if it isn't possible to make them bug-free.
.hi._.leute._.gll. | iMTGmember
Welf
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Re: Aim 9.0

Post by Welf »

I had a short look on it, not really a test,
here you see different stuff in the background overlaying, for some slow computers it might be annoying, can you make every overlay tiles HD?
(idk if it will affect anybody, but overlaying layers are one of the possibilities to make the game working slower)
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hinduist
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Re: Aim 9.0

Post by hinduist »

hi_leute_gll wrote: Maybe both tees of a team can go the upper way, but i'm not skilled enough to test it.

2 ways, if you're able to, both can go up
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