[Novice]Xolla By Evoli
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Evoli
- Posts: 128
- Joined: Wed May 07, 2014 10:42 pm
- Player profile: http://ddnet.tw/players/Evoli/
- Mapper profile: http://ddnet.tw/mappers/Evoli/
[Novice]Xolla By Evoli
And new map from me
- Attachments
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- Xolla.map
- Xolla by Evoli
- (627.81 KiB) Downloaded 137 times
have a nice day!
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: [Novice]Xolla By Evoli
Wow, looks nice. I see you can map now better! You used many different things (tiles) and made not boring parts, map is quite long.
I see you used switches wrong, but don't worry - we will fix.
We will release it for sure Good job.
I see you used switches wrong, but don't worry - we will fix.
We will release it for sure Good job.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: [Novice]Xolla By Evoli
Remove #1 Group - it's empty.
3rd Tiles layer too (in #2 Game)
I don't see Teletile in last group too - remove?
In Images you can delete Schrift_mit_Show and grass_main - you didn't use them and your map will be smaller.
I'm sorry about switches - they are ok. I was wrong. I see now.
I like how you made the start line.
Put Hammer ON on TP20 - you can touch hammer off and fail.
All triangle corners are ok :)
3rd Tiles layer too (in #2 Game)
I don't see Teletile in last group too - remove?
In Images you can delete Schrift_mit_Show and grass_main - you didn't use them and your map will be smaller.
I'm sorry about switches - they are ok. I was wrong. I see now.
I like how you made the start line.
Put Hammer ON on TP20 - you can touch hammer off and fail.
All triangle corners are ok :)
- Attachments
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- 12
- 12.png (188.86 KiB) Viewed 3458 times
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- 11
- 11.png (241.05 KiB) Viewed 3459 times
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- 10
- 10.png (164.77 KiB) Viewed 3460 times
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- 9
- 9.png (146.73 KiB) Viewed 3460 times
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- 1
- 1.png (154.81 KiB) Viewed 3461 times
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- 2
- 2.png (155.17 KiB) Viewed 3461 times
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- 3
- 3.png (182.81 KiB) Viewed 3461 times
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- 4
- 4.png (154.23 KiB) Viewed 3461 times
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- 5
- 5.png (126.91 KiB) Viewed 3461 times
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- 6
- 6.png (136.85 KiB) Viewed 3461 times
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- 7
- 7.png (231.51 KiB) Viewed 3461 times
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- 8
- 8.png (158.12 KiB) Viewed 3461 times
- Evoli
- Posts: 128
- Joined: Wed May 07, 2014 10:42 pm
- Player profile: http://ddnet.tw/players/Evoli/
- Mapper profile: http://ddnet.tw/mappers/Evoli/
Re: [Novice]Xolla By Evoli
Fixed the bugs what you see and some other bugs
- Attachments
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- Xolla.map
- (625.99 KiB) Downloaded 145 times
have a nice day!
Re: [Novice]Xolla By Evoli
Hey,
I quickly tested your map with my dummy (:
The most important thing first: I love that design :3 The color combination is amazing, so simple yet beautiful. The gameplay is also not bad, some nice part ideas and the difficulty continues to rise till the end. Nevertheless there is always an esier part inbetween :D
So, here are only a few little things, that are not really important. When those are fixed, we should do a last testrun and then the map is (imo) ready for release.
I quickly tested your map with my dummy (:
The most important thing first: I love that design :3 The color combination is amazing, so simple yet beautiful. The gameplay is also not bad, some nice part ideas and the difficulty continues to rise till the end. Nevertheless there is always an esier part inbetween :D
So, here are only a few little things, that are not really important. When those are fixed, we should do a last testrun and then the map is (imo) ready for release.
- Attachments
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- shotgun not really necessary, it's nearly impossible to jump not far enough for hook
- screenshot_2014-06-02_12-14-18.png (140.79 KiB) Viewed 3431 times
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- why's there a grenade?
- screenshot_2014-06-02_12-09-45.png (115.38 KiB) Viewed 3431 times
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- you just have to fall in the middle, no need to hook the tiles. so maybe you want to change that a little bit?
- screenshot_2014-06-02_12-06-27.png (72.38 KiB) Viewed 3431 times
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- aww, that's so cute :3:3 (ignore this screenie ...)
- screenshot_2014-06-02_12-03-51.png (136.39 KiB) Viewed 3431 times
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- place that tele one tile above ground? (nearly all teles are place directly on the ground, but most of the time it is not that important to change it)
- screenshot_2014-06-02_11-59-42.png (61.47 KiB) Viewed 3431 times
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- maybe this would look better without the black dot in the middle of that square?
- screenshot_2014-06-02_11-59-02.png (115 KiB) Viewed 3431 times
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: [Novice]Xolla By Evoli
Ohhh I would not change few things you mentioned
It's ok to have weapons (shotgun and rocket here). It's fun for players and you never know if you don't need them sometimes!
"you just have to fall in the middle"
but you need to aim part is ok now I think!
I just played this map again and few things were a bit too hard for Novice, I will show which parts I mean.
But map is good. Thank you for your opinion Index :3
It's ok to have weapons (shotgun and rocket here). It's fun for players and you never know if you don't need them sometimes!
"you just have to fall in the middle"
but you need to aim part is ok now I think!
I just played this map again and few things were a bit too hard for Novice, I will show which parts I mean.
But map is good. Thank you for your opinion Index :3
- Evoli
- Posts: 128
- Joined: Wed May 07, 2014 10:42 pm
- Player profile: http://ddnet.tw/players/Evoli/
- Mapper profile: http://ddnet.tw/mappers/Evoli/
Re: [Novice]Xolla By Evoli
I dont want to change my map from your screenshoots 1-4 Index.
This no needed weapons are for fun .
This fallen part is ok how it is, dont need to change.
This point in the screenshoot 5 will i fix and the tele above the ground too, no need to worry .
Now i wait for the screenshoots from Saavik to make this parts ''easier''.
It's sometimes hard to think easy parts for the novice guys
This no needed weapons are for fun .
This fallen part is ok how it is, dont need to change.
This point in the screenshoot 5 will i fix and the tele above the ground too, no need to worry .
Now i wait for the screenshoots from Saavik to make this parts ''easier''.
It's sometimes hard to think easy parts for the novice guys
have a nice day!
-
- Posts: 24
- Joined: Thu May 08, 2014 6:06 pm
- Player profile: http://ddnet.tw/players/Metal-32-For-32-Life/
Re: [Novice]Xolla By Evoli
quite nice map
pretty easy i would say ... nov4-5
nice skin all in all
pretty easy i would say ... nov4-5
nice skin all in all
- Attachments
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- some invisible freezetiles there, but nothing important... i just wanna tell you
- xolla-port.png (207.33 KiB) Viewed 3401 times
- Chill [TD]
- Posts: 187
- Joined: Thu May 08, 2014 7:36 pm
- Location: Minsk, Belarus
- Player profile: http://ddnet.tw/players/Chill-32--91-TD-93-/
- Mapper profile: http://ddnet.tw/mappers/Chill-32--91-TD-93-/
Re: [Novice]Xolla By Evoli
Nice easy map
- Attachments
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- 2.png (175.3 KiB) Viewed 3396 times
Chill and miniChill is near...
- Evoli
- Posts: 128
- Joined: Wed May 07, 2014 10:42 pm
- Player profile: http://ddnet.tw/players/Evoli/
- Mapper profile: http://ddnet.tw/mappers/Evoli/
Re: [Novice]Xolla By Evoli
I make this map a little bit smaller, the bugs are fixed too
- Attachments
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- Xolla.map
- Map is smaller now
- (549.01 KiB) Downloaded 130 times
have a nice day!
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