[Novice]Xolla By Evoli

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
  • Server PW: nimrocks
  • Rcon Access (F2): test4321
User avatar
Evoli
Posts: 128
Joined: Wed May 07, 2014 10:42 pm
Player profile: http://ddnet.tw/players/Evoli/
Mapper profile: http://ddnet.tw/mappers/Evoli/

[Novice]Xolla By Evoli

Post by Evoli »

And new map from me :D
Attachments
Xolla.map
Xolla by Evoli
(627.81 KiB) Downloaded 137 times
have a nice day!
User avatar
Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.tw/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: [Novice]Xolla By Evoli

Post by Lady Saavik »

Wow, looks nice. I see you can map now better! You used many different things (tiles) and made not boring parts, map is quite long.
I see you used switches wrong, but don't worry - we will fix.
We will release it for sure :) Good job.
User avatar
Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.tw/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: [Novice]Xolla By Evoli

Post by Lady Saavik »

Remove #1 Group - it's empty.
3rd Tiles layer too (in #2 Game)
I don't see Teletile in last group too - remove?
In Images you can delete Schrift_mit_Show and grass_main - you didn't use them and your map will be smaller.

I'm sorry about switches - they are ok. I was wrong. I see now.

I like how you made the start line.
Put Hammer ON on TP20 - you can touch hammer off and fail.
All triangle corners are ok :)
Attachments
12
12
12.png (188.86 KiB) Viewed 3458 times
11
11
11.png (241.05 KiB) Viewed 3459 times
10
10
10.png (164.77 KiB) Viewed 3460 times
9
9
9.png (146.73 KiB) Viewed 3460 times
1
1
1.png (154.81 KiB) Viewed 3461 times
2
2
2.png (155.17 KiB) Viewed 3461 times
3
3
3.png (182.81 KiB) Viewed 3461 times
4
4
4.png (154.23 KiB) Viewed 3461 times
5
5
5.png (126.91 KiB) Viewed 3461 times
6
6
6.png (136.85 KiB) Viewed 3461 times
7
7
7.png (231.51 KiB) Viewed 3461 times
8
8
8.png (158.12 KiB) Viewed 3461 times
User avatar
Evoli
Posts: 128
Joined: Wed May 07, 2014 10:42 pm
Player profile: http://ddnet.tw/players/Evoli/
Mapper profile: http://ddnet.tw/mappers/Evoli/

Re: [Novice]Xolla By Evoli

Post by Evoli »

Fixed the bugs what you see and some other bugs :D
Attachments
Xolla.map
(625.99 KiB) Downloaded 145 times
have a nice day!
Index
Posts: 1133
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: [Novice]Xolla By Evoli

Post by Index »

Hey,
I quickly tested your map with my dummy (:
The most important thing first: I love that design :3 The color combination is amazing, so simple yet beautiful. The gameplay is also not bad, some nice part ideas and the difficulty continues to rise till the end. Nevertheless there is always an esier part inbetween :D
So, here are only a few little things, that are not really important. When those are fixed, we should do a last testrun and then the map is (imo) ready for release.
Attachments
shotgun not really necessary, it's nearly impossible to jump not far enough for hook
shotgun not really necessary, it's nearly impossible to jump not far enough for hook
screenshot_2014-06-02_12-14-18.png (140.79 KiB) Viewed 3431 times
why's there a grenade?
why's there a grenade?
screenshot_2014-06-02_12-09-45.png (115.38 KiB) Viewed 3431 times
you just have to fall in the middle, no need to hook the tiles. so maybe you want to change that a little bit?
you just have to fall in the middle, no need to hook the tiles. so maybe you want to change that a little bit?
screenshot_2014-06-02_12-06-27.png (72.38 KiB) Viewed 3431 times
aww, that's so cute :3:3 (ignore this screenie ...)
aww, that's so cute :3:3 (ignore this screenie ...)
screenshot_2014-06-02_12-03-51.png (136.39 KiB) Viewed 3431 times
place that tele one tile above ground? (nearly all teles are place directly on the ground, but most of the time it is not that important to change it)
place that tele one tile above ground? (nearly all teles are place directly on the ground, but most of the time it is not that important to change it)
screenshot_2014-06-02_11-59-42.png (61.47 KiB) Viewed 3431 times
maybe this would look better without the black dot in the middle of that square?
maybe this would look better without the black dot in the middle of that square?
screenshot_2014-06-02_11-59-02.png (115 KiB) Viewed 3431 times
User avatar
Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.tw/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: [Novice]Xolla By Evoli

Post by Lady Saavik »

Ohhh I would not change few things you mentioned :D
It's ok to have weapons (shotgun and rocket here). It's fun for players and you never know if you don't need them sometimes!

"you just have to fall in the middle"
but you need to aim :P part is ok now I think!

I just played this map again and few things were a bit too hard for Novice, I will show which parts I mean.

But map is good. Thank you for your opinion Index :3
User avatar
Evoli
Posts: 128
Joined: Wed May 07, 2014 10:42 pm
Player profile: http://ddnet.tw/players/Evoli/
Mapper profile: http://ddnet.tw/mappers/Evoli/

Re: [Novice]Xolla By Evoli

Post by Evoli »

I dont want to change my map from your screenshoots 1-4 Index.
This no needed weapons are for fun :D.

This fallen part is ok how it is, dont need to change.

This point in the screenshoot 5 will i fix and the tele above the ground too, no need to worry :D.
Now i wait for the screenshoots from Saavik to make this parts ''easier''.

It's sometimes hard to think easy parts for the novice guys :)
have a nice day!
Metal For Life
Posts: 24
Joined: Thu May 08, 2014 6:06 pm
Player profile: http://ddnet.tw/players/Metal-32-For-32-Life/

Re: [Novice]Xolla By Evoli

Post by Metal For Life »

quite nice map
pretty easy i would say ... nov4-5
nice skin all in all
Attachments
some invisible freezetiles there, but nothing important... i just wanna tell you
some invisible freezetiles there, but nothing important... i just wanna tell you
xolla-port.png (207.33 KiB) Viewed 3401 times
User avatar
Chill [TD]
Posts: 187
Joined: Thu May 08, 2014 7:36 pm
Location: Minsk, Belarus
Player profile: http://ddnet.tw/players/Chill-32--91-TD-93-/
Mapper profile: http://ddnet.tw/mappers/Chill-32--91-TD-93-/

Re: [Novice]Xolla By Evoli

Post by Chill [TD] »

Nice easy map :)
Attachments
2.png
2.png (175.3 KiB) Viewed 3396 times
Image Image
Chill and miniChill is near...
User avatar
Evoli
Posts: 128
Joined: Wed May 07, 2014 10:42 pm
Player profile: http://ddnet.tw/players/Evoli/
Mapper profile: http://ddnet.tw/mappers/Evoli/

Re: [Novice]Xolla By Evoli

Post by Evoli »

I make this map a little bit smaller, the bugs are fixed too
Attachments
Xolla.map
Map is smaller now
(549.01 KiB) Downloaded 130 times
have a nice day!
Post Reply

Who is online

Users browsing this forum: Majestic-12 [Bot] and 2 guests