How to convert DDNet mouse sense to another game?

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
Post Reply
arx
Posts: 1
Joined: Sun Apr 17, 2022 5:16 pm

How to convert DDNet mouse sense to another game?

Post by arx »

Question in title))
User avatar
deen
TECHNICAL Team
Posts: 3575
Joined: Mon May 05, 2014 2:30 pm
Player profile: https://ddnet.org/players/deen/
Discord: deen#5910

Re: How to convert DDNet mouse sense to another game?

Post by deen »

Every game will use their own mouse sensitivity calculation, I don't think there will be a generic way.
GG Kid
Posts: 266
Joined: Sun Apr 16, 2017 2:33 am
Location: U.S.A.
Player profile: https://ddnet.tw/players/Bolto/
Clan: Kerger

Re: How to convert DDNet mouse sense to another game?

Post by GG Kid »

as Deen said "Every game will use their own mouse sensitivity calculation", for poplar 3D shooters there are sites that already have the data & formulas, but TW is 2D, search "Mouse Sensitivity Converter" to find them. what repeatable/measurable motion would you like to convert? 3D games use a 360* degree rotation, but i don't see how that apply to TW. you may find this page helpful if your looking to get into this subject https://www.mouse-sensitivity.com/forum ... tructions/

as to why i'm giving a serious answer? i'm sick and have nothing better to do.
Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests