[SOLVED] Side effect of proximity (hook-through and hookable tile)

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Wohoo
Posts: 22
Joined: Sat Oct 04, 2014 8:42 pm

[SOLVED] Side effect of proximity (hook-through and hookable tile)

Post by Wohoo »

Hello,
I'm not a mapper, but I'm wondering how to correct this buggy behavior.
(Example from JustMap, but not submitted since it is a minor)

I think this miss-behavior is well known to mappers.

In this example glass should be hookthrough-able, but it is not because it is near unhookable.
2.png
2.png (26.02 KiB) Viewed 5193 times
1.png
1.png (18.96 KiB) Viewed 5193 times
While hookable tiles became glass because are 1tile distant from another glass tile.
3.png
3.png (25.41 KiB) Viewed 5193 times
Question:
how to CORRECTLY map this example to have hookthrough tiles near to hookable an unhookable tiles?

Thank you to all DDNet staff
Last edited by Wohoo on Sun Jul 08, 2018 3:21 pm, edited 1 time in total.
fokkonaut
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Re: Side effect of proximity (hook-through and hookable tile)

Post by fokkonaut »

use the new hookthrough.
its index 5 from game layer i guess

you cant map this with the old hookthrough because it requires the hookthrough tile to be next to the block you want to have hookthrough.
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Ravie
MAPS Team
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Re: Side effect of proximity (hook-through and hookable tile)

Post by Ravie »

It's this block, only place it on the tiles where you need hookthrough, but not around them.
Attachments
new_hookthrough.png
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Im 'corneum
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Re: [SOLVED] Side effect of proximity (hook-through and hookable tile)

Post by Im 'corneum »

reply to this post or your mom will die in her sleep tonight
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